Added: ImageDrawRectangle()
Renamed SaveImageAs() to ExportImage() for consistency on what actually happens with data.
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@ -888,6 +888,7 @@ RLAPI Image LoadImage(const char *fileName);
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RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
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RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
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RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
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RLAPI void ExportImage(const char *fileName, Image image); // Export image as a PNG file
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RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
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RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
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RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
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@ -898,7 +899,7 @@ RLAPI Color *GetImageData(Image image);
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
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RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
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RLAPI void SaveImageAs(const char *fileName, Image image); // Save image to a PNG file
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// Image manipulation functions
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RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
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@ -916,6 +917,7 @@ RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);
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RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
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RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
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RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
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RLAPI void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color); // Draw rectangle within an image
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RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
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RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
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float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
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@ -1007,6 +1009,7 @@ RLAPI void UnloadModel(Model model);
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// Mesh loading/unloading functions
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RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
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RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
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RLAPI void ExportMesh(const char *fileName, Mesh mesh); // Export mesh as an OBJ file
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// Mesh manipulation functions
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RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
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@ -572,8 +572,8 @@ void UpdateTexture(Texture2D texture, const void *pixels)
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rlUpdateTexture(texture.id, texture.width, texture.height, texture.format, pixels);
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}
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// Save image to a PNG file
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void SaveImageAs(const char *fileName, Image image)
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// Export image as a PNG file
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void ExportImage(const char *fileName, Image image)
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{
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
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// NOTE: Getting Color array as RGBA unsigned char values
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@ -1360,6 +1360,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec)
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dstCol.r = ((srcCol.a*(srcCol.r - dstCol.r)) >> 8) + dstCol.r;
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dstCol.g = ((srcCol.a*(srcCol.g - dstCol.g)) >> 8) + dstCol.g;
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dstCol.b = ((srcCol.a*(srcCol.b - dstCol.b)) >> 8) + dstCol.b;
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//dstCol.a = ((srcCol.a*(srcCol.a - dstCol.a)) >> 8) + dstCol.a;
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dstCol.a = srcCol.a;
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dstPixels[j*dst->width + i] = dstCol;
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@ -1465,6 +1466,18 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
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return imText;
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}
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// Draw rectangle within an image
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void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color)
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{
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Image imRec = GenImageColor(rec.width, rec.height, color);
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Rectangle dstRec = { (int)position.x, (int)position.y, imRec.width, imRec.height };
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ImageDraw(dst, imRec, rec, dstRec);
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UnloadImage(imRec);
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}
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// Draw text (default font) within an image (destination)
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void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color)
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{
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