REVIEWED: rLoadTextureDepth()
fixed issue
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@ -2993,7 +2993,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT)
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// while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities
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if (!RLGL.ExtSupported.texDepthWebGL)
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if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer)
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{
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if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES;
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else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES;
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