REVIEWED: rLoadTextureDepth() fixed issue

This commit is contained in:
Ray 2023-01-04 17:35:51 +01:00
parent 73234d2a28
commit 89755e52bf

View File

@ -2993,7 +2993,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
#if defined(GRAPHICS_API_OPENGL_ES2)
// WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT)
// while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities
if (!RLGL.ExtSupported.texDepthWebGL)
if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer)
{
if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES;
else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES;