From 89755e52bf066e66dcfac2f2f52f6806ff02a693 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 4 Jan 2023 17:35:51 +0100 Subject: [PATCH] REVIEWED: `rLoadTextureDepth()` fixed issue --- src/rlgl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rlgl.h b/src/rlgl.h index 07292555..a7226a81 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -2993,7 +2993,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) #if defined(GRAPHICS_API_OPENGL_ES2) // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities - if (!RLGL.ExtSupported.texDepthWebGL) + if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) { if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES;