Update shaders_multi_sample2d.c
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@ -44,7 +44,7 @@ int main(void)
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Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/color_mix.fs", GLSL_VERSION));
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Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/color_mix.fs", GLSL_VERSION));
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// Get an additional sampler2D location to be enabled on drawing
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// Get an additional sampler2D location to be enabled on drawing
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int texRedLoc = GetShaderLocation(shader, "texture1");
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int texBlueLoc = GetShaderLocation(shader, "texture1");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -68,7 +68,7 @@ int main(void)
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// WARNING: Additional samplers are enabled for all draw calls in the batch,
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// WARNING: Additional samplers are enabled for all draw calls in the batch,
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// EndShaderMode() forces batch drawing and consequently resets active textures
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// EndShaderMode() forces batch drawing and consequently resets active textures
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// to let other sampler2D to be activated on consequent drawings (if required)
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// to let other sampler2D to be activated on consequent drawings (if required)
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SetShaderValueTexture(shader, texRedLoc, texBlue);
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SetShaderValueTexture(shader, texBlueLoc, texBlue);
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// We are drawing texRed using default sampler2D texture0 but
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// We are drawing texRed using default sampler2D texture0 but
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// an additional texture units is enabled for texBlue (sampler2D texture1)
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// an additional texture units is enabled for texBlue (sampler2D texture1)
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