diff --git a/examples/shaders/shaders_multi_sample2d.c b/examples/shaders/shaders_multi_sample2d.c index efb710aa..2e545981 100644 --- a/examples/shaders/shaders_multi_sample2d.c +++ b/examples/shaders/shaders_multi_sample2d.c @@ -44,7 +44,7 @@ int main(void) Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/color_mix.fs", GLSL_VERSION)); // Get an additional sampler2D location to be enabled on drawing - int texRedLoc = GetShaderLocation(shader, "texture1"); + int texBlueLoc = GetShaderLocation(shader, "texture1"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -68,7 +68,7 @@ int main(void) // WARNING: Additional samplers are enabled for all draw calls in the batch, // EndShaderMode() forces batch drawing and consequently resets active textures // to let other sampler2D to be activated on consequent drawings (if required) - SetShaderValueTexture(shader, texRedLoc, texBlue); + SetShaderValueTexture(shader, texBlueLoc, texBlue); // We are drawing texRed using default sampler2D texture0 but // an additional texture units is enabled for texBlue (sampler2D texture1)