Physac.h fix for variable array size declaration.
Generating the projects using CMake, targeting VS2017, results in an error when compiling. This is due to physac.h trying to make a 'vertices' array of size 'int count', making it const does not work, either. This changes the static declaration to a malloc/free combo. Tested using the physics-demo.
This commit is contained in:
parent
f238b9ea3c
commit
7f7f3b7cd5
@ -606,7 +606,7 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
|
||||
{
|
||||
int count = vertexData.vertexCount;
|
||||
Vector2 bodyPos = body->position;
|
||||
Vector2 vertices[count];
|
||||
Vector2 *vertices = (Vector2*)malloc(sizeof(Vector2) * count);
|
||||
Mat2 trans = body->shape.transform;
|
||||
for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i];
|
||||
|
||||
@ -698,6 +698,8 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
|
||||
// Apply force to new physics body
|
||||
PhysicsAddForce(newBody, forceDirection);
|
||||
}
|
||||
|
||||
free(vertices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user