diff --git a/src/physac.h b/src/physac.h index ab975e28..038361a4 100644 --- a/src/physac.h +++ b/src/physac.h @@ -606,7 +606,7 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force) { int count = vertexData.vertexCount; Vector2 bodyPos = body->position; - Vector2 vertices[count]; + Vector2 *vertices = (Vector2*)malloc(sizeof(Vector2) * count); Mat2 trans = body->shape.transform; for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i]; @@ -698,6 +698,8 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force) // Apply force to new physics body PhysicsAddForce(newBody, forceDirection); } + + free(vertices); } } }