Fixed Generated Normals for GenMeshCubicmap (#1244)

Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
This commit is contained in:
GoldenThumbs 2020-05-11 04:41:21 -05:00 committed by GitHub
parent 4e3ab8f27d
commit 763aa5b8a2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -2018,8 +2018,8 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
Vector3 n2 = { -1.0f, 0.0f, 0.0f };
Vector3 n3 = { 0.0f, 1.0f, 0.0f };
Vector3 n4 = { 0.0f, -1.0f, 0.0f };
Vector3 n5 = { 0.0f, 0.0f, 1.0f };
Vector3 n6 = { 0.0f, 0.0f, -1.0f };
Vector3 n5 = { 0.0f, 0.0f, -1.0f };
Vector3 n6 = { 0.0f, 0.0f, 1.0f };
// NOTE: We use texture rectangles to define different textures for top-bottom-front-back-right-left (6)
typedef struct RectangleF {