Use internal default allocators, instead of user-exposed ones

This commit is contained in:
Ray 2023-09-02 12:58:47 +02:00
parent 6e18d96e7a
commit 75e5cd86d7
2 changed files with 3 additions and 3 deletions

View File

@ -1904,7 +1904,7 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
int result = tinyobj_parse_mtl_file(&mats, &count, fileName);
if (result != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to parse materials file", fileName);
materials = MemAlloc(count*sizeof(Material));
materials = RL_MALLOC(count*sizeof(Material));
ProcessMaterialsOBJ(materials, mats, count);
tinyobj_materials_free(mats, count);
@ -4704,7 +4704,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
if (result == cgltf_result_success)
{
image = LoadImageFromMemory(".png", (unsigned char *)data, outSize);
MemFree(data);
RL_FREE(data);
}
}
}

View File

@ -975,7 +975,7 @@ bool ExportFontAsCode(Font font, const char *fileName)
byteCount += sprintf(txtData + byteCount, "static unsigned char fontData_%s[COMPRESSED_DATA_SIZE_FONT_%s] = { ", fileNamePascal, TextToUpper(fileNamePascal));
for (int i = 0; i < compDataSize - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%02x,\n " : "0x%02x, "), compData[i]);
byteCount += sprintf(txtData + byteCount, "0x%02x };\n\n", compData[compDataSize - 1]);
MemFree(compData);
RL_FREE(compData);
#else
// Save font image data (uncompressed)
byteCount += sprintf(txtData + byteCount, "// Font image pixels data\n");