Some tweaks
This commit is contained in:
parent
0f447f1fb6
commit
6e18d96e7a
@ -1509,7 +1509,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);
|
||||
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
|
||||
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
||||
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
||||
RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data
|
||||
RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
|
||||
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
||||
|
||||
// Collision detection functions
|
||||
|
@ -601,7 +601,7 @@ static const char *autoEventTypeName[] = {
|
||||
"ACTION_SETTARGETFPS"
|
||||
};
|
||||
|
||||
// Automation Event (24 bytes)
|
||||
// Automation event (24 bytes)
|
||||
typedef struct AutomationEvent {
|
||||
unsigned int frame; // Event frame
|
||||
unsigned int type; // Event type (AutomationEventType)
|
||||
|
@ -2099,9 +2099,9 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
|
||||
}
|
||||
|
||||
// Unload animation array data
|
||||
void UnloadModelAnimations(ModelAnimation *animations, unsigned int count)
|
||||
void UnloadModelAnimations(ModelAnimation *animations, int animCount)
|
||||
{
|
||||
for (unsigned int i = 0; i < count; i++) UnloadModelAnimation(animations[i]);
|
||||
for (int i = 0; i < animCount; i++) UnloadModelAnimation(animations[i]);
|
||||
RL_FREE(animations);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user