REVIEWED: Data size type consistency between functions #3168

This commit is contained in:
Ray 2023-09-02 12:05:34 +02:00
parent d41e3141f1
commit 0f447f1fb6
6 changed files with 67 additions and 65 deletions

View File

@ -413,8 +413,8 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 fr
static bool IsFileExtension(const char *fileName, const char *ext); // Check file extension
static const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes the dot: .png)
static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write)
static unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
static bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write)
static bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
#endif
@ -732,11 +732,11 @@ Wave LoadWave(const char *fileName)
Wave wave = { 0 };
// Loading file to memory
unsigned int fileSize = 0;
unsigned char *fileData = LoadFileData(fileName, &fileSize);
int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
// Loading wave from memory data
if (fileData != NULL) wave = LoadWaveFromMemory(GetFileExtension(fileName), fileData, fileSize);
if (fileData != NULL) wave = LoadWaveFromMemory(GetFileExtension(fileName), fileData, dataSize);
RL_FREE(fileData);
@ -2619,10 +2619,10 @@ static const char *GetFileExtension(const char *fileName)
}
// Load data from file into a buffer
static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead)
static unsigned char *LoadFileData(const char *fileName, int *dataSize)
{
unsigned char *data = NULL;
*bytesRead = 0;
*dataSize = 0;
if (fileName != NULL)
{
@ -2642,7 +2642,7 @@ static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead
// NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements]
unsigned int count = (unsigned int)fread(data, sizeof(unsigned char), size, file);
*bytesRead = count;
*dataSize = count;
if (count != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded", fileName);
else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName);
@ -2659,7 +2659,7 @@ static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead
}
// Save data to file from buffer
static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
static bool SaveFileData(const char *fileName, void *data, int dataSize)
{
if (fileName != NULL)
{
@ -2667,10 +2667,10 @@ static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToW
if (file != NULL)
{
unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), bytesToWrite, file);
unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), dataSize, file);
if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName);
else if (count != bytesToWrite) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
else if (count != dataSize) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName);
fclose(file);

View File

@ -1075,10 +1075,10 @@ RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
// Files management functions
RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
RLAPI bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
@ -1506,7 +1506,7 @@ RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
// Model animations loading/unloading functions
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data

View File

@ -151,18 +151,18 @@ static Model LoadOBJ(const char *fileName); // Load OBJ mesh data
#endif
#if defined(SUPPORT_FILEFORMAT_IQM)
static Model LoadIQM(const char *fileName); // Load IQM mesh data
static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int *animCount); // Load IQM animation data
static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCount); // Load IQM animation data
#endif
#if defined(SUPPORT_FILEFORMAT_GLTF)
static Model LoadGLTF(const char *fileName); // Load GLTF mesh data
static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned int *animCount); // Load GLTF animation data
static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount); // Load GLTF animation data
#endif
#if defined(SUPPORT_FILEFORMAT_VOX)
static Model LoadVOX(const char *filename); // Load VOX mesh data
#endif
#if defined(SUPPORT_FILEFORMAT_M3D)
static Model LoadM3D(const char *filename); // Load M3D mesh data
static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int *animCount); // Load M3D animation data
static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCount); // Load M3D animation data
#endif
#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL)
static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *materials, int materialCount); // Process obj materials
@ -1979,7 +1979,7 @@ void SetModelMeshMaterial(Model *model, int meshId, int materialId)
}
// Load model animations from file
ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount)
ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount)
{
ModelAnimation *animations = NULL;
@ -4081,8 +4081,8 @@ static Model LoadIQM(const char *fileName)
#define MESH_NAME_LENGTH 32 // Mesh name string length
#define MATERIAL_NAME_LENGTH 32 // Material name string length
unsigned int fileSize = 0;
unsigned char *fileData = LoadFileData(fileName, &fileSize);
int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
unsigned char *fileDataPtr = fileData;
// IQM file structs
@ -4090,7 +4090,7 @@ static Model LoadIQM(const char *fileName)
typedef struct IQMHeader {
char magic[16];
unsigned int version;
unsigned int filesize;
unsigned int dataSize;
unsigned int flags;
unsigned int num_text, ofs_text;
unsigned int num_meshes, ofs_meshes;
@ -4443,19 +4443,19 @@ static Model LoadIQM(const char *fileName)
}
// Load IQM animation data
static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int *animCount)
static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCount)
{
#define IQM_MAGIC "INTERQUAKEMODEL" // IQM file magic number
#define IQM_VERSION 2 // only IQM version 2 supported
unsigned int fileSize = 0;
unsigned char *fileData = LoadFileData(fileName, &fileSize);
int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
unsigned char *fileDataPtr = fileData;
typedef struct IQMHeader {
char magic[16];
unsigned int version;
unsigned int filesize;
unsigned int dataSize;
unsigned int flags;
unsigned int num_text, ofs_text;
unsigned int num_meshes, ofs_meshes;
@ -4815,7 +4815,7 @@ static Model LoadGLTF(const char *fileName)
Model model = { 0 };
// glTF file loading
unsigned int dataSize = 0;
int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
if (fileData == NULL) return model;
@ -5295,10 +5295,10 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo
#define GLTF_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms)
static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned int *animCount)
static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount)
{
// glTF file loading
unsigned int dataSize = 0;
int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
ModelAnimation *animations = NULL;
@ -5466,11 +5466,11 @@ static Model LoadVOX(const char *fileName)
int nbvertices = 0;
int meshescount = 0;
unsigned int fileSize = 0;
unsigned char *fileData = NULL;
// Read vox file into buffer
fileData = LoadFileData(fileName, &fileSize);
int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
if (fileData == 0)
{
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load VOX file", fileName);
@ -5479,7 +5479,7 @@ static Model LoadVOX(const char *fileName)
// Read and build voxarray description
VoxArray3D voxarray = { 0 };
int ret = Vox_LoadFromMemory(fileData, fileSize, &voxarray);
int ret = Vox_LoadFromMemory(fileData, dataSize, &voxarray);
if (ret != VOX_SUCCESS)
{
@ -5574,9 +5574,10 @@ static Model LoadM3D(const char *fileName)
m3d_t *m3d = NULL;
m3dp_t *prop = NULL;
unsigned int bytesRead = 0;
unsigned char *fileData = LoadFileData(fileName, &bytesRead);
int i, j, k, l, n, mi = -2, vcolor = 0;
int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
if (fileData != NULL)
{
@ -5878,16 +5879,17 @@ static Model LoadM3D(const char *fileName)
#define M3D_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms)
// Load M3D animation data
static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int *animCount)
static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCount)
{
m3d_t *m3d = NULL;
unsigned int bytesRead = 0;
unsigned char *fileData = LoadFileData(fileName, &bytesRead);
ModelAnimation *animations = NULL;
m3d_t *m3d = NULL;
int i = 0, j = 0;
*animCount = 0;
int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
if (fileData != NULL)
{
m3d = m3d_load(fileData, m3d_loaderhook, m3d_freehook, NULL);

View File

@ -363,13 +363,13 @@ Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepoi
Font font = { 0 };
// Loading file to memory
unsigned int fileSize = 0;
unsigned char *fileData = LoadFileData(fileName, &fileSize);
int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
if (fileData != NULL)
{
// Loading font from memory data
font = LoadFontFromMemory(GetFileExtension(fileName), fileData, fileSize, fontSize, codepoints, codepointCount);
font = LoadFontFromMemory(GetFileExtension(fileName), fileData, dataSize, fontSize, codepoints, codepointCount);
UnloadFileData(fileData);
}

View File

@ -271,11 +271,11 @@ Image LoadImage(const char *fileName)
#endif
// Loading file to memory
unsigned int fileSize = 0;
unsigned char *fileData = LoadFileData(fileName, &fileSize);
int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
// Loading image from memory data
if (fileData != NULL) image = LoadImageFromMemory(GetFileExtension(fileName), fileData, fileSize);
if (fileData != NULL) image = LoadImageFromMemory(GetFileExtension(fileName), fileData, dataSize);
RL_FREE(fileData);
@ -287,7 +287,7 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
{
Image image = { 0 };
unsigned int dataSize = 0;
int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
if (fileData != NULL)
@ -323,7 +323,7 @@ Image LoadImageAnim(const char *fileName, int *frames)
#if defined(SUPPORT_FILEFORMAT_GIF)
if (IsFileExtension(fileName, ".gif"))
{
unsigned int dataSize = 0;
int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
if (fileData != NULL)

View File

@ -180,16 +180,16 @@ void MemFree(void *ptr)
}
// Load data from file into a buffer
unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead)
unsigned char *LoadFileData(const char *fileName, int *dataSize)
{
unsigned char *data = NULL;
*bytesRead = 0;
*dataSize = 0;
if (fileName != NULL)
{
if (loadFileData)
{
data = loadFileData(fileName, bytesRead);
data = loadFileData(fileName, dataSize);
return data;
}
#if defined(SUPPORT_STANDARD_FILEIO)
@ -211,7 +211,7 @@ unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead)
{
// NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements]
unsigned int count = (unsigned int)fread(data, sizeof(unsigned char), size, file);
*bytesRead = count;
*dataSize = count;
if (count != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded", fileName);
else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName);
@ -239,7 +239,7 @@ void UnloadFileData(unsigned char *data)
}
// Save data to file from buffer
bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
bool SaveFileData(const char *fileName, void *data, int dataSize)
{
bool success = false;
@ -247,17 +247,17 @@ bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
{
if (saveFileData)
{
return saveFileData(fileName, data, bytesToWrite);
return saveFileData(fileName, data, dataSize);
}
#if defined(SUPPORT_STANDARD_FILEIO)
FILE *file = fopen(fileName, "wb");
if (file != NULL)
{
unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), bytesToWrite, file);
unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), dataSize, file);
if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName);
else if (count != bytesToWrite) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
else if (count != dataSize) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName);
int result = fclose(file);
@ -274,7 +274,7 @@ bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
}
// Export data to code (.h), returns true on success
bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName)
bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName)
{
bool success = false;
@ -284,7 +284,7 @@ bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *
// NOTE: Text data buffer size is estimated considering raw data size in bytes
// and requiring 6 char bytes for every byte: "0x00, "
char *txtData = (char *)RL_CALLOC(size*6 + 2000, sizeof(char));
char *txtData = (char *)RL_CALLOC(dataSize*6 + 2000, sizeof(char));
int byteCount = 0;
byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n");
@ -303,11 +303,11 @@ bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *
strcpy(varFileName, GetFileNameWithoutExt(fileName));
for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; }
byteCount += sprintf(txtData + byteCount, "#define %s_DATA_SIZE %i\n\n", varFileName, size);
byteCount += sprintf(txtData + byteCount, "#define %s_DATA_SIZE %i\n\n", varFileName, dataSize);
byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%s_DATA_SIZE] = { ", varFileName, varFileName);
for (unsigned int i = 0; i < size - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), data[i]);
byteCount += sprintf(txtData + byteCount, "0x%x };\n", data[size - 1]);
for (int i = 0; i < (dataSize - 1); i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), data[i]);
byteCount += sprintf(txtData + byteCount, "0x%x };\n", data[dataSize - 1]);
// NOTE: Text data size exported is determined by '\0' (NULL) character
success = SaveFileText(fileName, txtData);
@ -465,12 +465,12 @@ FILE *android_fopen(const char *fileName, const char *mode)
// Module specific Functions Definition
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
static int android_read(void *cookie, char *buf, int size)
static int android_read(void *cookie, char *data, int dataSize)
{
return AAsset_read((AAsset *)cookie, buf, size);
return AAsset_read((AAsset *)cookie, data, dataSize);
}
static int android_write(void *cookie, const char *buf, int size)
static int android_write(void *cookie, const char *data, int dataSize)
{
TRACELOG(LOG_WARNING, "ANDROID: Failed to provide write access to APK");