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This commit is contained in:
Ray 2019-07-24 22:38:06 +02:00
parent ae95111006
commit 73a3d4a183

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@ -148,6 +148,7 @@
#define BLANK CLITERAL{ 0, 0, 0, 0 } // Blank (Transparent) #define BLANK CLITERAL{ 0, 0, 0, 0 } // Blank (Transparent)
#define MAGENTA CLITERAL{ 255, 0, 255, 255 } // Magenta #define MAGENTA CLITERAL{ 255, 0, 255, 255 } // Magenta
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo) #define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
// Temporal hack to avoid breaking old codebases using // Temporal hack to avoid breaking old codebases using
// deprecated raylib implementation of these functions // deprecated raylib implementation of these functions
@ -1361,12 +1362,12 @@ RLAPI void ExportWaveAsCode(Wave wave, const char *fileName); // Export
// Wave/Sound management functions // Wave/Sound management functions
RLAPI void PlaySound(Sound sound); // Play a sound RLAPI void PlaySound(Sound sound); // Play a sound
RLAPI void PlaySoundMulti(Sound sound); // Play a sound using the multi channel buffer pool RLAPI void StopSound(Sound sound); // Stop playing a sound
RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel buffer pool
RLAPI void PauseSound(Sound sound); // Pause a sound RLAPI void PauseSound(Sound sound); // Pause a sound
RLAPI void ResumeSound(Sound sound); // Resume a paused sound RLAPI void ResumeSound(Sound sound); // Resume a paused sound
RLAPI void StopSound(Sound sound); // Stop playing a sound RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
RLAPI void StopSoundMulti(void); // Stop any sound played with PlaySoundMulti() RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)