From 73a3d4a183ecc7223bfe3ea21b3edb498fcaeb72 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 24 Jul 2019 22:38:06 +0200 Subject: [PATCH] Review comments --- src/raylib.h | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/raylib.h b/src/raylib.h index fc66e149..9a730743 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -148,6 +148,7 @@ #define BLANK CLITERAL{ 0, 0, 0, 0 } // Blank (Transparent) #define MAGENTA CLITERAL{ 255, 0, 255, 255 } // Magenta #define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo) +#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) // Temporal hack to avoid breaking old codebases using // deprecated raylib implementation of these functions @@ -1361,12 +1362,12 @@ RLAPI void ExportWaveAsCode(Wave wave, const char *fileName); // Export // Wave/Sound management functions RLAPI void PlaySound(Sound sound); // Play a sound -RLAPI void PlaySoundMulti(Sound sound); // Play a sound using the multi channel buffer pool -RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel buffer pool +RLAPI void StopSound(Sound sound); // Stop playing a sound RLAPI void PauseSound(Sound sound); // Pause a sound RLAPI void ResumeSound(Sound sound); // Resume a paused sound -RLAPI void StopSound(Sound sound); // Stop playing a sound -RLAPI void StopSoundMulti(void); // Stop any sound played with PlaySoundMulti() +RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool) +RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool) +RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)