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@ -148,6 +148,7 @@
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#define BLANK CLITERAL{ 0, 0, 0, 0 } // Blank (Transparent)
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#define BLANK CLITERAL{ 0, 0, 0, 0 } // Blank (Transparent)
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#define MAGENTA CLITERAL{ 255, 0, 255, 255 } // Magenta
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#define MAGENTA CLITERAL{ 255, 0, 255, 255 } // Magenta
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#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
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#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
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#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
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// Temporal hack to avoid breaking old codebases using
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// Temporal hack to avoid breaking old codebases using
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// deprecated raylib implementation of these functions
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// deprecated raylib implementation of these functions
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@ -1361,12 +1362,12 @@ RLAPI void ExportWaveAsCode(Wave wave, const char *fileName); // Export
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// Wave/Sound management functions
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// Wave/Sound management functions
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RLAPI void PlaySound(Sound sound); // Play a sound
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RLAPI void PlaySound(Sound sound); // Play a sound
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RLAPI void PlaySoundMulti(Sound sound); // Play a sound using the multi channel buffer pool
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RLAPI void StopSound(Sound sound); // Stop playing a sound
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RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel buffer pool
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RLAPI void PauseSound(Sound sound); // Pause a sound
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RLAPI void PauseSound(Sound sound); // Pause a sound
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RLAPI void ResumeSound(Sound sound); // Resume a paused sound
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RLAPI void ResumeSound(Sound sound); // Resume a paused sound
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RLAPI void StopSound(Sound sound); // Stop playing a sound
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RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
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RLAPI void StopSoundMulti(void); // Stop any sound played with PlaySoundMulti()
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RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
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RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
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RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
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RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
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RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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