Update uwp_events.h
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src/uwp_events.h
107
src/uwp_events.h
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/**********************************************************************************************
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*
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* raylib.uwp_events - Functions for bootstrapping UWP functionality within raylib's core.
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* raylib.uwp_events - Functions for bootstrapping UWP functionality
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*
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*
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* LICENSE: zlib/libpng
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@ -32,83 +32,52 @@ extern "C" {
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#endif
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#if defined(PLATFORM_UWP)
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bool UWPIsConfigured(); // Check if UWP functions are set and ready to use
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void UWPSetDataPath(const char *path); // Set the UWP data path for saving and loading
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// Determine if UWP functions are set and ready for raylib's use.
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bool UWPIsConfigured();
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typedef double(*UWPQueryTimeFunc)(); // Callback function to query time
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UWPQueryTimeFunc UWPGetQueryTimeFunc(void); // Get query time function
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void UWPSetQueryTimeFunc(UWPQueryTimeFunc func); // Set query time function
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// Call this to set the UWP data path you wish for saving and loading.
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void UWPSetDataPath(const char* path);
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typedef void (*UWPSleepFunc)(double sleepUntil); // Callback function for sleep
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UWPSleepFunc UWPGetSleepFunc(void); // Get sleep function
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void UWPSetSleepFunc(UWPSleepFunc func); // Set sleep function
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// Function for getting program time.
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typedef double(*UWPQueryTimeFunc)();
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UWPQueryTimeFunc UWPGetQueryTimeFunc(void);
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void UWPSetQueryTimeFunc(UWPQueryTimeFunc func);
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typedef void (*UWPDisplaySizeFunc)(int *width, int *height); // Callback function for display size change
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UWPDisplaySizeFunc UWPGetDisplaySizeFunc(void); // Get display size function
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void UWPSetDisplaySizeFunc(UWPDisplaySizeFunc func); // Set display size function
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// Function for sleeping the current thread
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typedef void (*UWPSleepFunc)(double sleepUntil);
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UWPSleepFunc UWPGetSleepFunc(void);
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void UWPSetSleepFunc(UWPSleepFunc func);
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typedef void (*UWPMouseFunc)(void); // Callback function for mouse cursor control
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UWPMouseFunc UWPGetMouseLockFunc(); // Get mouse lock function
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void UWPSetMouseLockFunc(UWPMouseFunc func); // Set mouse lock function
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UWPMouseFunc UWPGetMouseUnlockFunc(); // Get mouse unlock function
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void UWPSetMouseUnlockFunc(UWPMouseFunc func); // Set mouse unlock function
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UWPMouseFunc UWPGetMouseShowFunc(); // Get mouse show function
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void UWPSetMouseShowFunc(UWPMouseFunc func); // Set mouse show function
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UWPMouseFunc UWPGetMouseHideFunc(); // Get mouse hide function
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void UWPSetMouseHideFunc(UWPMouseFunc func); // Set mouse hide function
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// Function for querying the display size
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typedef void(*UWPDisplaySizeFunc)(int* width, int* height);
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UWPDisplaySizeFunc UWPGetDisplaySizeFunc(void);
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void UWPSetDisplaySizeFunc(UWPDisplaySizeFunc func);
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typedef void (*UWPMouseSetPosFunc)(int x, int y); // Callback function to set mouse position
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UWPMouseSetPosFunc UWPGetMouseSetPosFunc(); // Get mouse set position function
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void UWPSetMouseSetPosFunc(UWPMouseSetPosFunc func); // Set mouse set position function
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// Functions for mouse cursor control
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typedef void(*UWPMouseFunc)(void);
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UWPMouseFunc UWPGetMouseLockFunc();
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void UWPSetMouseLockFunc(UWPMouseFunc func);
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UWPMouseFunc UWPGetMouseUnlockFunc();
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void UWPSetMouseUnlockFunc(UWPMouseFunc func);
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UWPMouseFunc UWPGetMouseShowFunc();
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void UWPSetMouseShowFunc(UWPMouseFunc func);
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UWPMouseFunc UWPGetMouseHideFunc();
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void UWPSetMouseHideFunc(UWPMouseFunc func);
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// Function for setting mouse cursor position.
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typedef void (*UWPMouseSetPosFunc)(int x, int y);
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UWPMouseSetPosFunc UWPGetMouseSetPosFunc();
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void UWPSetMouseSetPosFunc(UWPMouseSetPosFunc func);
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// The below functions are implemented in core.c but are placed here so they can be called by user code.
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// NOTE: Below functions are implemented in core.c but are placed here so they can be called by user code
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// This choice is made as platform-specific code is preferred to be kept away from raylib.h
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// Call this when a Key is pressed or released.
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void UWPKeyDownEvent(int key, bool down, bool controlKey);
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void UWPKeyDownEvent(int key, bool down, bool controlKey); // Check for key down event
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void UWPKeyCharEvent(int key); // Check for a character event (CoreWindow::CharacterRecieved)
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void UWPMouseButtonEvent(int button, bool down); // Check for mouse button state changes event
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void UWPMousePosEvent(double x, double y); // Check for mouse cursor move event
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void UWPMouseWheelEvent(int deltaY); // Check for mouse wheel move event
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void UWPResizeEvent(int width, int height); // Check for window resize event
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void UWPActivateGamepadEvent(int gamepad, bool active); // Check for gamepad activated event
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void UWPRegisterGamepadButton(int gamepad, int button, bool down); // Check for gamepad button state change event
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void UWPRegisterGamepadAxis(int gamepad, int axis, float value); // Check for gamepad axis state change event
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void UWPGestureMove(int pointer, float x, float y); // Check for touch point move event
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void UWPGestureTouch(int pointer, float x, float y, bool touch); // Check for touch down or up event
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// Call this on the CoreWindow::CharacterRecieved event
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void UWPKeyCharEvent(int key);
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// Call when a mouse button state changes
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void UWPMouseButtonEvent(int button, bool down);
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// Call when the mouse cursor moves
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void UWPMousePosEvent(double x, double y);
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// Call when the mouse wheel moves
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void UWPMouseWheelEvent(int deltaY);
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// Call when the window resizes
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void UWPResizeEvent(int width, int height);
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// Call when a gamepad is made active
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void UWPActivateGamepadEvent(int gamepad, bool active);
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// Call when a gamepad button state changes
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void UWPRegisterGamepadButton(int gamepad, int button, bool down);
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// Call when a gamepad axis state changes
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void UWPRegisterGamepadAxis(int gamepad, int axis, float value);
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// Call when the touch point moves
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void UWPGestureMove(int pointer, float x, float y);
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// Call when there is a touch down or up
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void UWPGestureTouch(int pointer, float x, float y, bool touch);
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// Set the core window pointer so that we can pass it to EGL.
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void* UWPGetCoreWindowPtr();
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void UWPSetCoreWindowPtr(void* ptr);
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void *UWPGetCoreWindowPtr(); // Get core window pointer
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void UWPSetCoreWindowPtr(void *ptr); // Set core window pointer, so that it can be passed to EGL
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#if defined(__cplusplus)
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}
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