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src/core.c
12
src/core.c
@ -7,10 +7,10 @@
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* - PLATFORM_DESKTOP: Linux (X11 desktop mode)
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* - PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
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* - PLATFORM_DESKTOP: OSX/macOS
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* - PLATFORM_ANDROID: Android 4.0 (ARM, ARM64)
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* - PLATFORM_RPI: Raspberry Pi 0,1,2,3,4 (Raspbian)
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* - PLATFORM_ANDROID: Android (ARM, ARM64)
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* - PLATFORM_RPI: Raspberry Pi 0,1,2,3 (Raspbian, native mode)
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* - PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
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* - PLATFORM_WEB: HTML5 with asm.js (Chrome, Firefox)
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* - PLATFORM_WEB: HTML5 with WebAssembly
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* - PLATFORM_UWP: Windows 10 App, Windows Phone, Xbox One
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*
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* CONFIGURATION:
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@ -226,7 +226,7 @@
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#include <android_native_app_glue.h> // Defines basic app state struct and manages activity
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#include <EGL/egl.h> // Native platform windowing system interface
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//#include <GLES2/gl2.h> // OpenGL ES 2.0 library (not required in this module)
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//#include <GLES2/gl2.h> // OpenGL ES 2.0 library (not required in this module, only in rlgl)
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#endif
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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@ -253,13 +253,13 @@
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#include "EGL/egl.h" // Native platform windowing system interface
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#include "EGL/eglext.h" // EGL extensions
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//#include "GLES2/gl2.h" // OpenGL ES 2.0 library (not required in this module)
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//#include "GLES2/gl2.h" // OpenGL ES 2.0 library (not required in this module, only in rlgl)
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#endif
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#if defined(PLATFORM_UWP)
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#include "EGL/egl.h" // Native platform windowing system interface
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#include "EGL/eglext.h" // EGL extensions
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//#include "GLES2/gl2.h" // OpenGL ES 2.0 library (not required in this module)
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//#include "GLES2/gl2.h" // OpenGL ES 2.0 library (not required in this module, only in rlgl)
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#include "uwp_events.h" // UWP bootstrapping functions
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#endif
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