Added first version of OS X compilation support
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167
OSX.diff
167
OSX.diff
@ -1,167 +0,0 @@
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diff --git a/examples/makefile b/examples/makefile
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index 076c959..f445321 100644
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--- a/examples/makefile
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+++ b/examples/makefile
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@@ -24,8 +24,8 @@
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#**************************************************************************************************
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# define raylib platform (by default, compile for RPI)
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-# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX
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-PLATFORM ?= PLATFORM_RPI
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+# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX PLATFORM_DESKTOP_OSX
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+PLATFORM ?= PLATFORM_DESKTOP_OSX
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# define compiler: gcc for C program, define as g++ for C++
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CC = gcc
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@@ -55,6 +55,14 @@ else
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LFLAGS = -L. -L../src -L/opt/vc/lib
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endif
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+# define library paths containing required libs
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+ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX)
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+ LFLAGS = -L. -L../src -L../external/glfw3/lib/ -I../external/openal_soft/lib/
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+else
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+ LFLAGS = -L. -L../src
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+endif
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+
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+
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# define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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ifeq ($(PLATFORM),PLATFORM_RPI)
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@@ -68,11 +76,18 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
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# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
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else
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+ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX)
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+ # libraries for OS X 10.9 desktop compiling
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+ # requires the following packages:
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+ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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+ LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
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+else
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# libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
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endif
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endif
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+endif
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# define additional parameters and flags for windows
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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@@ -254,9 +269,13 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
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find . -type f -executable -delete
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rm -f *.o
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else
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+ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX)
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+ rm -f *.o
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+else
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del *.o *.exe
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endif
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endif
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+endif
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@echo Cleaning done
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# instead of defining every module one by one, we can define a pattern
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diff --git a/examples/textures_logo_raylib.c b/examples/textures_logo_raylib.c
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index f4aeb73..b56f5f0 100644
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--- a/examples/textures_logo_raylib.c
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+++ b/examples/textures_logo_raylib.c
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@@ -21,7 +21,7 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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- Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
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+ Texture2D texture = LoadTexture("./resources/raylib_logo.png"); // Texture loading
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//---------------------------------------------------------------------------------------
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// Main game loop
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diff --git a/src/makefile b/src/makefile
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index 0c078e8..780aa16 100644
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--- a/src/makefile
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+++ b/src/makefile
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@@ -24,8 +24,8 @@
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#**************************************************************************************************
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# define raylib platform (by default, compile for RPI)
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-# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX
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-PLATFORM ?= PLATFORM_RPI
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+# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX PLATFORM_DESKTOP_OSX
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+PLATFORM ?= PLATFORM_DESKTOP_OSX
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# define raylib graphics api depending on selected platform
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ifeq ($(PLATFORM),PLATFORM_RPI)
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@@ -57,7 +57,7 @@ endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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else
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- INCLUDES = -I.
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+ INCLUDES = -I. -I../external/glfw3/include/ -I../external/openal_soft/include/
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endif
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# define all object files required
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@@ -124,9 +124,13 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
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find . -type f -executable -delete
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rm -f *.o libraylib.a
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else
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+ifeq ($(PLATFORM),PLATFORM_DESKTOP_OSX)
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+ rm -f *.o libraylib.a
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+else
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del *.o libraylib.a
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endif
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endif
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+endif
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@echo Cleaning done
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# instead of defining every module one by one, we can define a pattern
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diff --git a/src/rlgl.c b/src/rlgl.c
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index 8f1a66a..865281a 100644
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--- a/src/rlgl.c
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+++ b/src/rlgl.c
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@@ -32,13 +32,23 @@
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#include <stdlib.h> // Declares malloc() and free() for memory management, rand()
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#if defined(GRAPHICS_API_OPENGL_11)
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- #include <GL/gl.h> // Basic OpenGL include
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+ #ifdef __APPLE__
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+ #include <OpenGL/gl.h>
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+ #include <OpenGL/glu.h>
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+ #include <GLUT/glut.h>
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+ #else
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+ #include <GL/gl.h> // Basic OpenGL include
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+ #endif
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#endif
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#if defined(GRAPHICS_API_OPENGL_33)
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#define GLEW_STATIC
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- #include <GL/glew.h> // Extensions loading lib
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- //#include "glad.h" // TODO: Other extensions loading lib? --> REVIEW
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+ #ifdef __APPLE__
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+ #include <OpenGL/gl3.h>
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+ #else
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+ #include <GL/glew.h> // Extensions loading lib
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+ //#include "glad.h" // TODO: Other extensions loading lib? --> REVIEW
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+ #endif
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2)
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diff --git a/src/utils.c b/src/utils.c
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index b511211..26a4406 100644
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--- a/src/utils.c
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+++ b/src/utils.c
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@@ -40,7 +40,7 @@
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#include <stdarg.h> // Used for functions with variable number of parameters (TraceLog())
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//#include <string.h> // String management functions: strlen(), strrchr(), strcmp()
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-#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
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+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DESKTOP_OSX)
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h" // Create PNG file
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#endif
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@@ -107,7 +107,7 @@ unsigned char *DecompressData(const unsigned char *data, unsigned long compSize,
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return pUncomp;
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}
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-#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
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+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DESKTOP_OSX)
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// Creates a bitmap (BMP) file from an array of pixel data
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// NOTE: This function is not explicitly available to raylib users
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void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int height)
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