REVIEWED: Animation name being NULL #4037
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@ -5772,8 +5772,11 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
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animDuration = (t > animDuration)? t : animDuration;
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}
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strncpy(animations[i].name, animData.name, sizeof(animations[i].name));
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animations[i].name[sizeof(animations[i].name) - 1] = '\0';
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if (animData.name != NULL)
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{
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strncpy(animations[i].name, animData.name, sizeof(animations[i].name));
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animations[i].name[sizeof(animations[i].name) - 1] = '\0';
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}
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animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY) + 1;
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animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *));
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@ -5823,7 +5826,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
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BuildPoseFromParentJoints(animations[i].bones, animations[i].boneCount, animations[i].framePoses[j]);
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}
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TRACELOG(LOG_INFO, "MODEL: [%s] Loaded animation: %s (%d frames, %fs)", fileName, animData.name, animations[i].frameCount, animDuration);
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TRACELOG(LOG_INFO, "MODEL: [%s] Loaded animation: %s (%d frames, %fs)", fileName, (animData.name != NULL)? animData.name : "NULL", animations[i].frameCount, animDuration);
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RL_FREE(boneChannels);
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}
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}
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