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@ -1164,7 +1164,7 @@ void BeginMode2D(Camera2D camera)
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Matrix matTransform = MatrixMultiply(MatrixMultiply(matOrigin, MatrixMultiply(matScale, matRotation)), matTranslation);
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rlMultMatrixf(MatrixToFloat(matTransform));
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rlMultMatrixf(MatrixToFloat(matTransform)); // Apply transformation to modelview
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}
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// Ends 2D mode with custom camera
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