Merge pull request #785 from Berni8k/master
RaspberryPi Keyboard input with evdev
This commit is contained in:
commit
8e98fa8754
125
src/core.c
125
src/core.c
@ -361,6 +361,15 @@ typedef struct {
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static InputEventWorker eventWorkers[10]; // List of worker threads for every monitored "/dev/input/event<N>"
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typedef struct{
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int Contents[8];
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char Head;
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char Tail;
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} KeyEventFifo;
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static KeyEventFifo lastKeyPressedEvdev; // Buffer for holding keydown events as they arrive (Needed due to multitreading of event workers)
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static char currentKeyStateEvdev[512] = { 0 }; // Registers current frame key state from event based driver (Needs to be seperate because the legacy console based method clears keys on every frame)
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#endif
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#if defined(PLATFORM_WEB)
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static bool toggleCursorLock = false; // Ask for cursor pointer lock on next click
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@ -470,7 +479,7 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
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static void InitKeyboard(void); // Init raw keyboard system (standard input reading)
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static void ProcessKeyboard(void); // Process keyboard events
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static void RestoreKeyboard(void); // Restore keyboard system
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static void InitMouse(void); // Mouse initialization (including mouse thread)
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static void InitEvdevInput(void); // Mouse initialization (including mouse thread)
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static void EventThreadSpawn(char *device); // Identifies a input device and spawns a thread to handle it if needed
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static void *EventThread(void *arg); // Input device events reading thread
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static void InitGamepad(void); // Init raw gamepad input
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@ -590,7 +599,7 @@ void InitWindow(int width, int height, const char *title)
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#if defined(PLATFORM_RPI)
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// Init raw input system
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InitMouse(); // Mouse init
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InitEvdevInput(); // Mouse init
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InitKeyboard(); // Keyboard init
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InitGamepad(); // Gamepad init
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#endif
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@ -3054,8 +3063,16 @@ static void PollInputEvents(void)
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#endif
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#if defined(PLATFORM_RPI)
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// Register previous keys states
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for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i];
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for (int i = 0; i < 512; i++)previousKeyState[i] = currentKeyState[i];
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// Grab a keypress from the evdev fifo if avalable
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if(lastKeyPressedEvdev.Head != lastKeyPressedEvdev.Tail)
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{
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lastKeyPressed = lastKeyPressedEvdev.Contents[lastKeyPressedEvdev.Tail]; // Read the key from the buffer
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lastKeyPressedEvdev.Tail = (lastKeyPressedEvdev.Tail + 1) & 0x07; // Increment the tail pointer forwards and binary wraparound after 7 (fifo is 8 elements long)
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}
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// Register previous mouse states
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previousMouseWheelY = currentMouseWheelY;
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@ -3211,10 +3228,10 @@ static void PollInputEvents(void)
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#endif
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#if defined(PLATFORM_RPI)
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// NOTE: Mouse input events polling is done asynchonously in another pthread - MouseThread()
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// NOTE: Mouse input events polling is done asynchonously in another pthread - EventThread()
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// NOTE: Keyboard reading could be done using input_event(s) reading or just read from stdin,
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// we use method 2 (stdin) but maybe in a future we should change to method 1...
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// we now use both methods inside here. 2nd method is still used for legacy purposes (Allows for input trough SSH console)
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ProcessKeyboard();
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// NOTE: Gamepad (Joystick) input events polling is done asynchonously in another pthread - GamepadThread()
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@ -3921,6 +3938,9 @@ static void ProcessKeyboard(void)
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// Reset pressed keys array (it will be filled below)
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for (int i = 0; i < 512; i++) currentKeyState[i] = 0;
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// Check keys from event input workers (This is the new keyboard reading method)
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for (int i = 0; i < 512; i++)currentKeyState[i] = currentKeyStateEvdev[i];
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// Fill all read bytes (looking for keys)
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for (int i = 0; i < bufferByteCount; i++)
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{
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@ -4021,8 +4041,8 @@ static void RestoreKeyboard(void)
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ioctl(STDIN_FILENO, KDSKBMODE, defaultKeyboardMode);
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}
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// Mouse initialization (including mouse thread)
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static void InitMouse(void)
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// Initialise user input from evdev(/dev/input/event<N>) this means mouse, keyboard or gamepad devices
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static void InitEvdevInput(void)
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{
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char path[MAX_FILEPATH_LENGTH];
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DIR *directory;
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@ -4034,6 +4054,11 @@ static void InitMouse(void)
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touchPosition[i].x = -1;
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touchPosition[i].y = -1;
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}
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// Reset keypress buffer
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lastKeyPressedEvdev.Head = 0;
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lastKeyPressedEvdev.Tail = 0;
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// Reset keyboard key state
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for (int i = 0; i < 512; i++) currentKeyStateEvdev[i] = 0;
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// Open the linux directory of "/dev/input"
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directory = opendir(DEFAULT_EVDEV_PATH);
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@ -4202,7 +4227,7 @@ static void EventThreadSpawn(char *device)
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// Decide what to do with the device
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//-------------------------------------------------------------------------------------------------------
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if (worker->isTouch || worker->isMouse)
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if (worker->isTouch || worker->isMouse || worker->isKeyboard)
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{
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// Looks like a interesting device
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TraceLog(LOG_INFO, "Opening input device [%s] (%s%s%s%s%s)", device,
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@ -4252,14 +4277,35 @@ static void EventThreadSpawn(char *device)
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// Input device events reading thread
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static void *EventThread(void *arg)
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{
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// Scancode to keycode mapping for US keyboards
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// TODO: Proabobly replace this with a keymap from the X11 to get the correct regional map for the keyboard (Currently non US keyboards will have the wrong mapping for some keys)
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static const int keymap_US[] =
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{0,256,49,50,51,52,53,54,55,56,57,48,45,61,259,258,81,87,69,82,84,
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89,85,73,79,80,91,93,257,341,65,83,68,70,71,72,74,75,76,59,39,96,
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340,92,90,88,67,86,66,78,77,44,46,47,344,332,342,32,280,290,291,
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292,293,294,295,296,297,298,299,282,281,327,328,329,333,324,325,
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326,334,321,322,323,320,330,0,85,86,300,301,89,90,91,92,93,94,95,
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335,345,331,283,346,101,268,265,266,263,262,269,264,267,260,261,
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112,113,114,115,116,117,118,119,120,121,122,123,124,125,347,127,
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128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
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144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
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160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
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176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,
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192,193,194,0,0,0,0,0,200,201,202,203,204,205,206,207,208,209,210,
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211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,
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227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,
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243,244,245,246,247,248,0,0,0,0,0,0,0,};
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struct input_event event;
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InputEventWorker *worker = (InputEventWorker *)arg;
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int touchAction = -1;
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bool gestureUpdate = false;
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int keycode;
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while (!windowShouldClose)
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{
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// Try to read data from the device and only continue if successful
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if (read(worker->fd, &event, sizeof(event)) == (int)sizeof(event))
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{
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// Relative movement parsing
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@ -4269,18 +4315,22 @@ static void *EventThread(void *arg)
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{
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mousePosition.x += event.value;
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touchPosition[0].x = mousePosition.x;
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touchAction = TOUCH_MOVE;
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gestureUpdate = true;
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#if defined(SUPPORT_GESTURES_SYSTEM)
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touchAction = TOUCH_MOVE;
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gestureUpdate = true;
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#endif
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}
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if (event.code == REL_Y)
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{
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mousePosition.y += event.value;
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touchPosition[0].y = mousePosition.y;
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touchAction = TOUCH_MOVE;
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gestureUpdate = true;
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#if defined(SUPPORT_GESTURES_SYSTEM)
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touchAction = TOUCH_MOVE;
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gestureUpdate = true;
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#endif
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}
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if (event.code == REL_WHEEL)
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@ -4296,17 +4346,21 @@ static void *EventThread(void *arg)
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if (event.code == ABS_X)
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{
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mousePosition.x = (event.value - worker->absRange.x)*screenWidth/worker->absRange.width; // Scale acording to absRange
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touchAction = TOUCH_MOVE;
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gestureUpdate = true;
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#if defined(SUPPORT_GESTURES_SYSTEM)
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touchAction = TOUCH_MOVE;
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gestureUpdate = true;
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#endif
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}
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if (event.code == ABS_Y)
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{
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mousePosition.y = (event.value - worker->absRange.y)*screenHeight/worker->absRange.height; // Scale acording to absRange
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touchAction = TOUCH_MOVE;
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gestureUpdate = true;
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#if defined(SUPPORT_GESTURES_SYSTEM)
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touchAction = TOUCH_MOVE;
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gestureUpdate = true;
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#endif
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}
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// Multitouch movement
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@ -4341,18 +4395,43 @@ static void *EventThread(void *arg)
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// Button parsing
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if (event.type == EV_KEY)
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{
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// Mouse button parsing
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if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT))
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{
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currentMouseStateEvdev[MOUSE_LEFT_BUTTON] = event.value;
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if (event.value > 0) touchAction = TOUCH_DOWN;
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else touchAction = TOUCH_UP;
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gestureUpdate = true;
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#if defined(SUPPORT_GESTURES_SYSTEM)
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if (event.value > 0) touchAction = TOUCH_DOWN;
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else touchAction = TOUCH_UP;
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gestureUpdate = true;
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#endif
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}
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if (event.code == BTN_RIGHT) currentMouseStateEvdev[MOUSE_RIGHT_BUTTON] = event.value;
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if (event.code == BTN_MIDDLE) currentMouseStateEvdev[MOUSE_MIDDLE_BUTTON] = event.value;
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// Keyboard button parsing
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if((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
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{
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keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode
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// Make sure we got a valid keycode
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if((keycode > 0) && (keycode < sizeof(currentKeyState)))
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{
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// Store the key information for raylib to later use
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currentKeyStateEvdev[keycode] = event.value;
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if(event.value > 0)
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{
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// Add the key int the fifo
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lastKeyPressedEvdev.Contents[lastKeyPressedEvdev.Head] = keycode; // Put the data at the front of the fifo snake
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lastKeyPressedEvdev.Head = (lastKeyPressedEvdev.Head + 1) & 0x07; // Increment the head pointer forwards and binary wraparound after 7 (fifo is 8 elements long)
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// TODO: This fifo is not fully threadsafe with multiple writers, so multiple keyboards hitting a key at the exact same time could miss a key (double write to head before it was incremented)
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}
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TraceLog(LOG_DEBUG, "KEY%s ScanCode: %4i KeyCode: %4i",event.value == 0 ? "UP":"DOWN", event.code, keycode);
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}
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}
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}
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// Screen confinement
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