core: Don't use GLFW_TRANSPARENT_FRAMEBUFFER with older GLFWs
PLATFORM_WEB is not the only platform that doesn't define GLFW_TRANSPARENT_FRAMEBUFFER, it's also recent enough that it's not included in the most recent GLFW 3.2.1 release, so this error can creep up when using USE_EXTERNAL_GLFW.
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@ -1915,14 +1915,14 @@ static bool InitGraphicsDevice(int width, int height)
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if (configFlags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GL_FALSE); // Border and buttons on Window
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else glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Decorated window
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#if !defined(PLATFORM_WEB) // FLAG_WINDOW_TRANSPARENT not supported on HTML5
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// FLAG_WINDOW_TRANSPARENT not supported on HTML5 and not included in any released GLFW version yet
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#if defined(GLFW_TRANSPARENT_FRAMEBUFFER)
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if (configFlags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
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else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
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#endif
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if (configFlags & FLAG_MSAA_4X_HINT) glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0
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// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version
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// with forward compatibility to older OpenGL versions.
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// For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible.
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