Added some comments to sample
Some work still required...
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@ -16,7 +16,8 @@
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#include <stdlib.h> // Required for: malloc(), free()
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#include <stdlib.h> // Required for: malloc(), free()
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#include <math.h> // Required for: sinf()
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#include <math.h> // Required for: sinf()
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#define MAX_SAMPLES 22050
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#define MAX_SAMPLES 22050
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#define MAX_SAMPLES_PER_UPDATE 4096
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int main()
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int main()
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{
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{
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@ -32,18 +33,17 @@ int main()
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// Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono)
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// Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono)
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AudioStream stream = InitAudioStream(22050, 16, 1);
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AudioStream stream = InitAudioStream(22050, 16, 1);
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// Fill audio stream with some samples (sine wave)
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// Generate samples data from sine wave
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short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
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short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
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// TODO: Review data generation, it seems data is discontinued for loop,
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// for that reason, there is a clip everytime audio stream is looped...
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for (int i = 0; i < MAX_SAMPLES; i++)
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for (int i = 0; i < MAX_SAMPLES; i++)
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{
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{
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data[i] = (short)(sinf(((2*PI*(float)i)/2)*DEG2RAD)*32000);
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data[i] = (short)(sinf(((2*PI*(float)i)/2)*DEG2RAD)*32000);
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}
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}
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// NOTE: The generated MAX_SAMPLES do not fit to close a perfect loop
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PlayAudioStream(stream); // Start processing stream buffer (no data loaded currently)
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// for that reason, there is a clip everytime audio stream is looped
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PlayAudioStream(stream);
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int totalSamples = MAX_SAMPLES;
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int totalSamples = MAX_SAMPLES;
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int samplesLeft = totalSamples;
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int samplesLeft = totalSamples;
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@ -60,10 +60,13 @@ int main()
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Refill audio stream if required
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// Refill audio stream if required
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// NOTE: Every update we check if stream data has been already consumed and we update
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// buffer with new data from the generated samples, we upload data at a rate (MAX_SAMPLES_PER_UPDATE),
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// but notice that at some point we update < MAX_SAMPLES_PER_UPDATE data...
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if (IsAudioBufferProcessed(stream))
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if (IsAudioBufferProcessed(stream))
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{
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{
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int numSamples = 0;
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int numSamples = 0;
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if (samplesLeft >= 4096) numSamples = 4096;
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if (samplesLeft >= MAX_SAMPLES_PER_UPDATE) numSamples = MAX_SAMPLES_PER_UPDATE;
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else numSamples = samplesLeft;
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else numSamples = samplesLeft;
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UpdateAudioStream(stream, data + (totalSamples - samplesLeft), numSamples);
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UpdateAudioStream(stream, data + (totalSamples - samplesLeft), numSamples);
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@ -83,7 +86,7 @@ int main()
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DrawText("SINE WAVE SHOULD BE PLAYING!", 240, 140, 20, LIGHTGRAY);
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DrawText("SINE WAVE SHOULD BE PLAYING!", 240, 140, 20, LIGHTGRAY);
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// NOTE: Draw a part of the sine wave (only screen width)
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// NOTE: Draw a part of the sine wave (only screen width, proportional values)
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for (int i = 0; i < GetScreenWidth(); i++)
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for (int i = 0; i < GetScreenWidth(); i++)
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{
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{
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position.x = i;
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position.x = i;
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