diff --git a/examples/audio_raw_stream.c b/examples/audio_raw_stream.c index d1fd1794..80c83e96 100644 --- a/examples/audio_raw_stream.c +++ b/examples/audio_raw_stream.c @@ -16,7 +16,8 @@ #include // Required for: malloc(), free() #include // Required for: sinf() -#define MAX_SAMPLES 22050 +#define MAX_SAMPLES 22050 +#define MAX_SAMPLES_PER_UPDATE 4096 int main() { @@ -32,18 +33,17 @@ int main() // Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono) AudioStream stream = InitAudioStream(22050, 16, 1); - // Fill audio stream with some samples (sine wave) + // Generate samples data from sine wave short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES); + // TODO: Review data generation, it seems data is discontinued for loop, + // for that reason, there is a clip everytime audio stream is looped... for (int i = 0; i < MAX_SAMPLES; i++) { data[i] = (short)(sinf(((2*PI*(float)i)/2)*DEG2RAD)*32000); } - // NOTE: The generated MAX_SAMPLES do not fit to close a perfect loop - // for that reason, there is a clip everytime audio stream is looped - - PlayAudioStream(stream); + PlayAudioStream(stream); // Start processing stream buffer (no data loaded currently) int totalSamples = MAX_SAMPLES; int samplesLeft = totalSamples; @@ -60,10 +60,13 @@ int main() //---------------------------------------------------------------------------------- // Refill audio stream if required + // NOTE: Every update we check if stream data has been already consumed and we update + // buffer with new data from the generated samples, we upload data at a rate (MAX_SAMPLES_PER_UPDATE), + // but notice that at some point we update < MAX_SAMPLES_PER_UPDATE data... if (IsAudioBufferProcessed(stream)) { int numSamples = 0; - if (samplesLeft >= 4096) numSamples = 4096; + if (samplesLeft >= MAX_SAMPLES_PER_UPDATE) numSamples = MAX_SAMPLES_PER_UPDATE; else numSamples = samplesLeft; UpdateAudioStream(stream, data + (totalSamples - samplesLeft), numSamples); @@ -83,7 +86,7 @@ int main() DrawText("SINE WAVE SHOULD BE PLAYING!", 240, 140, 20, LIGHTGRAY); - // NOTE: Draw a part of the sine wave (only screen width) + // NOTE: Draw a part of the sine wave (only screen width, proportional values) for (int i = 0; i < GetScreenWidth(); i++) { position.x = i;