Support model.transform
Combine it with transform introduced as function parameters
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@ -1218,11 +1218,13 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
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Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD);
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Matrix matScale = MatrixScale(scale.x, scale.y, scale.z);
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Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z);
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Matrix matTransform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
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// Combine model transformation matrix (model.transform) with matrix generated by function parameters (matTransform)
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//Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates
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model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
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model.transform = MatrixMultiply(model.transform, matTransform);
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model.material.colDiffuse = tint; // TODO: Multiply tint color by diffuse color?
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rlglDrawMesh(model.mesh, model.material, model.transform);
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