Return angles as degrees
This commit is contained in:
parent
18b31f6792
commit
70a7c65668
@ -1203,6 +1203,7 @@ RMDEF Quaternion QuaternionFromEuler(float roll, float pitch, float yaw)
|
||||
}
|
||||
|
||||
// Return the Euler angles equivalent to quaternion (roll, pitch, yaw)
|
||||
// NOTE: Angles are returned in a Vector3 struct and in degrees
|
||||
RMDEF Vector3 QuaternionToEuler(Quaternion q)
|
||||
{
|
||||
Vector3 v = { 0 };
|
||||
@ -1210,18 +1211,18 @@ RMDEF Vector3 QuaternionToEuler(Quaternion q)
|
||||
// roll (x-axis rotation)
|
||||
float x0 = 2.0f*(q.w*q.x + q.y*q.z);
|
||||
float x1 = 1.0f - 2.0f*(q.x*q.x + q.y*q.y);
|
||||
v.x = atan2f(x0, x1);
|
||||
v.x = atan2f(x0, x1)*RAD2DEG;
|
||||
|
||||
// pitch (y-axis rotation)
|
||||
float y0 = 2.0f*(q.w*q.y - q.z*q.x);
|
||||
y0 = y0 > 1.0f ? 1.0f : y0;
|
||||
y0 = y0 < -1.0f ? -1.0f : y0;
|
||||
v.y = asinf(y0);
|
||||
v.y = asinf(y0)*RAD2DEG;
|
||||
|
||||
// yaw (z-axis rotation)
|
||||
float z0 = 2.0f*(q.w*q.z + q.x*q.y);
|
||||
float z1 = 1.0f - 2.0f*(q.y*q.y + q.z*q.z);
|
||||
v.z = atan2f(z0, z1);
|
||||
v.z = atan2f(z0, z1)*RAD2DEG;
|
||||
|
||||
return v;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user