Update README.md

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Ray 2017-05-17 00:58:27 +02:00 committed by GitHub
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@ -17,19 +17,19 @@ features
* Written in plain C code (C99) * Written in plain C code (C99)
* Uses PascalCase/camelCase notation * Uses PascalCase/camelCase notation
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2) * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2)
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
* Powerful fonts module with multiple SpriteFonts formats support (XNA bitmap fonts, AngelCode fonts, TTF) * Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) * Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps * Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
* Flexible Materials system, supporting by default diffuse, normal and specular maps * Flexible Materials system, supporting by default diffuse, normal and specular maps
* Shaders support, including Model shaders and Postprocessing shaders * Shaders support, including Model shaders and Postprocessing shaders
* Powerful math module for Vector and Matrix operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.c) * Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.c)
* Audio loading and playing with streaming support and mixing channels (WAV, OGG, FLAC, XM, MOD) * Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5** * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
* VR stereo rendering support with configurable HMD device parameters * VR stereo rendering support with configurable HMD device parameters
* Custom color palette for fancy visuals on raywhite background * Custom color palette for fancy visuals on raywhite background
* Minimal external dependencies (GLFW3, OpenGL, OpenAL) * Minimal external dependencies (GLFW3, OpenGL, OpenAL)
* Complete binding to LUA: [raylib-lua](https://github.com/raysan5/raylib-lua) * Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for
multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, maintained, ...). multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, maintained, ...).