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README.md
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README.md
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@ -17,19 +17,19 @@ features
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* Written in plain C code (C99)
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* Written in plain C code (C99)
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* Uses PascalCase/camelCase notation
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* Uses PascalCase/camelCase notation
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* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2)
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* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2)
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* Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
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* Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
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* Powerful fonts module with multiple SpriteFonts formats support (XNA bitmap fonts, AngelCode fonts, TTF)
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* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
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* Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
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* Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
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* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
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* Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
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* Flexible Materials system, supporting by default diffuse, normal and specular maps
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* Flexible Materials system, supporting by default diffuse, normal and specular maps
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* Shaders support, including Model shaders and Postprocessing shaders
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* Shaders support, including Model shaders and Postprocessing shaders
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* Powerful math module for Vector and Matrix operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.c)
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* Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.c)
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* Audio loading and playing with streaming support and mixing channels (WAV, OGG, FLAC, XM, MOD)
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* Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
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* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
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* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
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* VR stereo rendering support with configurable HMD device parameters
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* VR stereo rendering support with configurable HMD device parameters
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* Custom color palette for fancy visuals on raywhite background
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* Custom color palette for fancy visuals on raywhite background
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* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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* Complete binding to LUA: [raylib-lua](https://github.com/raysan5/raylib-lua)
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* Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
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raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for
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raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for
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multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, maintained, ...).
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multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, maintained, ...).
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