From 34ce1048d012719ac366343c9f4ccd429a4d9cd3 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 17 May 2017 00:58:27 +0200 Subject: [PATCH] Update README.md --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index f46a30fa..b6404b7e 100644 --- a/README.md +++ b/README.md @@ -17,19 +17,19 @@ features * Written in plain C code (C99) * Uses PascalCase/camelCase notation * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2) - * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) - * Powerful fonts module with multiple SpriteFonts formats support (XNA bitmap fonts, AngelCode fonts, TTF) + * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) + * Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) * Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) - * Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps + * Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps * Flexible Materials system, supporting by default diffuse, normal and specular maps * Shaders support, including Model shaders and Postprocessing shaders - * Powerful math module for Vector and Matrix operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.c) - * Audio loading and playing with streaming support and mixing channels (WAV, OGG, FLAC, XM, MOD) + * Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.c) + * Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD) * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5** * VR stereo rendering support with configurable HMD device parameters * Custom color palette for fancy visuals on raywhite background * Minimal external dependencies (GLFW3, OpenGL, OpenAL) - * Complete binding to LUA: [raylib-lua](https://github.com/raysan5/raylib-lua) + * Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go)) raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, maintained, ...).