Merge branch 'master' of https://github.com/raysan5/raylib
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commit
304c820a8e
@ -40,6 +40,7 @@ Some people ported raylib to other languages in form of bindings or wrappers to
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| raylib-odin | **4.0** | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib |
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| raylib-odin | **4.0** | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib |
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| raylib-ocaml | **4.0** | [OCaml](https://ocaml.org/) | MIT | https://github.com/tjammer/raylib-ocaml |
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| raylib-ocaml | **4.0** | [OCaml](https://ocaml.org/) | MIT | https://github.com/tjammer/raylib-ocaml |
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| Ray4Laz | **4.0** | [Pascal](https://en.wikipedia.org/wiki/Pascal_(programming_language))| Zlib | https://github.com/GuvaCode/Ray4Laz |
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| Ray4Laz | **4.0** | [Pascal](https://en.wikipedia.org/wiki/Pascal_(programming_language))| Zlib | https://github.com/GuvaCode/Ray4Laz |
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| Raylib.4.0.Pascal | **4.0** | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal)| Zlib | https://github.com/sysrpl/Raylib.4.0.Pascal |
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| pyraylib | 3.7 | [Python](https://www.python.org/) | Zlib | https://github.com/Ho011/pyraylib |
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| pyraylib | 3.7 | [Python](https://www.python.org/) | Zlib | https://github.com/Ho011/pyraylib |
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| raylib-python-cffi | **4.0** | [Python](https://www.python.org/) | EPL-2.0 | https://github.com/electronstudio/raylib-python-cffi |
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| raylib-python-cffi | **4.0** | [Python](https://www.python.org/) | EPL-2.0 | https://github.com/electronstudio/raylib-python-cffi |
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| raylib-php | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/joseph-montanez/raylib-php |
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| raylib-php | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/joseph-montanez/raylib-php |
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@ -12,7 +12,6 @@ int main() {
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cam.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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cam.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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cam.up = (Vector3){ 0.0f, 1.f, 0.0f };
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cam.up = (Vector3){ 0.0f, 1.f, 0.0f };
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cam.fovy = 60.0f;
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cam.fovy = 60.0f;
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cam.type = CAMERA_PERSPECTIVE;
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Vector3 cubePos = { 0.0f, 0.0f, 0.0f };
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Vector3 cubePos = { 0.0f, 0.0f, 0.0f };
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15
src/rcore.c
15
src/rcore.c
@ -4070,14 +4070,6 @@ static bool InitGraphicsDevice(int width, int height)
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}
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}
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}
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}
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}
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}
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#if defined(PLATFORM_DESKTOP)
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// If we are windowed fullscreen, ensures that window does not minimize when focus is lost
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if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
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{
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glfwWindowHint(GLFW_AUTO_ICONIFY, 0);
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}
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#endif
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TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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// NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example,
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// NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example,
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@ -4099,6 +4091,13 @@ static bool InitGraphicsDevice(int width, int height)
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}
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}
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else
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else
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{
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{
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#if defined(PLATFORM_DESKTOP)
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// If we are windowed fullscreen, ensures that window does not minimize when focus is lost
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if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
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{
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glfwWindowHint(GLFW_AUTO_ICONIFY, 0);
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}
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#endif
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// No-fullscreen window creation
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// No-fullscreen window creation
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CORE.Window.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL);
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CORE.Window.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL);
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