Merge pull request #382 from nounoursheureux/develop
Have SetShaderValue(i) take a const pointer
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2eceecb7b7
@ -1075,8 +1075,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get
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// Shader configuration functions
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// Shader configuration functions
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RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
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RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
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RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
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RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
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RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
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RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
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RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
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RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
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RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
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RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
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RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
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RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
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@ -2452,7 +2452,7 @@ int GetShaderLocation(Shader shader, const char *uniformName)
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}
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}
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// Set shader uniform value (float)
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// Set shader uniform value (float)
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void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
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void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size)
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{
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glUseProgram(shader.id);
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glUseProgram(shader.id);
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@ -2468,7 +2468,7 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
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}
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}
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// Set shader uniform value (int)
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// Set shader uniform value (int)
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void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size)
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void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size)
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{
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glUseProgram(shader.id);
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glUseProgram(shader.id);
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