Merge pull request #382 from nounoursheureux/develop

Have SetShaderValue(i) take a const pointer
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Ray 2017-11-05 22:47:55 +01:00 committed by GitHub
commit 2eceecb7b7
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2 changed files with 4 additions and 4 deletions

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@ -1075,8 +1075,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get
// Shader configuration functions // Shader configuration functions
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)

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@ -2452,7 +2452,7 @@ int GetShaderLocation(Shader shader, const char *uniformName)
} }
// Set shader uniform value (float) // Set shader uniform value (float)
void SetShaderValue(Shader shader, int uniformLoc, float *value, int size) void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glUseProgram(shader.id); glUseProgram(shader.id);
@ -2468,7 +2468,7 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
} }
// Set shader uniform value (int) // Set shader uniform value (int)
void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size) void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glUseProgram(shader.id); glUseProgram(shader.id);