From 879c2f484ba575efd215767088b931c7806af434 Mon Sep 17 00:00:00 2001 From: Wilhem Barbier Date: Sun, 5 Nov 2017 21:57:29 +0100 Subject: [PATCH] SetShaderValue take const pointer --- src/raylib.h | 4 ++-- src/rlgl.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/raylib.h b/src/raylib.h index aa15183c..e5b74743 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1075,8 +1075,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get // Shader configuration functions RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location -RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) -RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) +RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float) +RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int) RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) diff --git a/src/rlgl.c b/src/rlgl.c index 655b03ca..affe54ff 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -2452,7 +2452,7 @@ int GetShaderLocation(Shader shader, const char *uniformName) } // Set shader uniform value (float) -void SetShaderValue(Shader shader, int uniformLoc, float *value, int size) +void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glUseProgram(shader.id); @@ -2468,7 +2468,7 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size) } // Set shader uniform value (int) -void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size) +void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glUseProgram(shader.id);