Corrected bug on texture rotation
This commit is contained in:
parent
814f665bc1
commit
2227742e96
@ -1800,9 +1800,9 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
|
|||||||
rlEnableTexture(texture.id);
|
rlEnableTexture(texture.id);
|
||||||
|
|
||||||
rlPushMatrix();
|
rlPushMatrix();
|
||||||
rlTranslatef((float)destRec.x, (float)destRec.y, 0);
|
|
||||||
rlRotatef(rotation, 0, 0, 1);
|
|
||||||
rlTranslatef(-origin.x, -origin.y, 0);
|
rlTranslatef(-origin.x, -origin.y, 0);
|
||||||
|
rlRotatef(rotation, 0, 0, 1);
|
||||||
|
rlTranslatef((float)destRec.x, (float)destRec.y, 0);
|
||||||
|
|
||||||
rlBegin(RL_QUADS);
|
rlBegin(RL_QUADS);
|
||||||
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||||
|
Loading…
Reference in New Issue
Block a user