Reviewed features list
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<strong>some raylib features</strong>
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<br>
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<div class="list">
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- Written in plain C code (C99)<br>
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- Uses PascalCase/camelCase notation<br>
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- Written in plain C code (C99) in PascalCase/camelCase notation<br>
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- Hardware accelerated with OpenGL (<strong>1.1, 2.1, 3.3 or ES 2.0</strong>)<br>
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- Unique OpenGL abstraction layer (usable as standalone module): [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlgl.h" target="_blank">rlgl</a>]<br>
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- Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)<br>
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- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)<br>
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- Basic 3d support for Geometrics, Models, Billboards, Heightmaps ann Cubicmaps <br>
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- Flexible Materials system, supporting by default diffuse, normal and specular maps<br>
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- Flexible Materials system, supporting classic maps and PBR maps<br>
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- Shaders support, including Model shaders and Postprocessing shaders<br>
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- Powerful math module for Vector, Matrix and Quaternion operations: [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/raymath.h" target="_blank">raymath</a>]<br>
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- Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)<br>
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- Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5<br>
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- VR stereo rendering support with configurable HMD device parameters<br>
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- Custom color palette for fancy visuals on raywhite background<br>
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- Minimal external dependencies (GLFW3, OpenGL, OpenAL)<br>
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- Complete bindings to Lua (<a class="simplelink" href="https://github.com/raysan5/raylib-lua" target="_blank">raylib-lua</a>) and Go (<a class="simplelink" href="https://github.com/gen2brain/raylib-go" target="_blank">raylib-go</a>).<br>
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</div>
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