Code tweak
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@ -2212,7 +2212,6 @@ void *rlReadTexturePixels(Texture2D texture)
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// 2 - Create an fbo, activate it, render quad with texture, glReadPixels()
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#define GET_TEXTURE_FBO_OPTION_1 // It works
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#if defined(GET_TEXTURE_FBO_OPTION_1)
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glBindFramebuffer(GL_FRAMEBUFFER, fbo.id);
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glBindTexture(GL_TEXTURE_2D, 0);
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@ -1068,7 +1068,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
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Vector2 imSize = MeasureTextEx(font, text, font.baseSize, spacing);
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// NOTE: GetTextureData() not available in OpenGL ES
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// NOTE: glGetTexImage() not available in OpenGL ES
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Image imFont = GetTextureData(font.texture);
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ImageFormat(&imFont, UNCOMPRESSED_R8G8B8A8); // Convert to 32 bit for color tint
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