Review Android compiling
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src/Makefile
126
src/Makefile
@ -1,10 +1,19 @@
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#******************************************************************************
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#
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# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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# raylib makefile
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#
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# Many Thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
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# Platforms supported:
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# PLATFORM_DESKTOP: Windows (win32/Win64)
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# PLATFORM_DESKTOP: Linux
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# PLATFORM_DESKTOP: OSX (Mac)
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# PLATFORM_ANDROID: Android (ARM or ARM64)
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# PLATFORM_RPI: Raspberry Pi (Raspbian)
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# PLATFORM_WEB: HTML5 (Chrome, Firefox)
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#
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# Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
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# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
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#
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# Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty.
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# In no event will the authors be held liable for any damages arising from
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@ -29,7 +38,7 @@
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# Please read the wiki to know how to compile raylib, because there are
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# different methods.
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.PHONY: all clean install unistall
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.PHONY: all clean install uninstall
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# define raylib platform to compile for
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# possible platforms: PLATFORM_DESKTOP PLATFORM_ANDROID PLATFORM_RPI PLATFORM_WEB
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@ -70,47 +79,55 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# path to Android NDK
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# Android NDK path
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# NOTE: Required for standalone toolchain generation
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ANDROID_NDK = $(ANDROID_NDK_HOME)
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# Android standalone toolchain path
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# NOTE: This path is also used if toolchain generation
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#ANDROID_TOOLCHAIN = $(CURDIR)/toolchain
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ANDROID_TOOLCHAIN = C:/raylib/android-standalone-toolchain
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# possible Android architectures: ARM ARM64
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# Android architecture: ARM or ARM64
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ANDROID_ARCH ?= ARM
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# define YES to use clang instead of gcc
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# Android compiler: gcc or clang
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# NOTE: Define YES to use clang instead of gcc
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ANDROID_LLVM ?= NO
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# standalone Android toolchain install dir
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ANDROID_TOOLCHAIN = $(CURDIR)/toolchain
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# RPI cross-compiler
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CROSS_COMPILE ?= NO
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endif
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# define raylib graphics api depending on selected platform
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# define raylib graphics api to use (on RPI, OpenGL ES 2.0 must be used)
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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else
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# define raylib graphics api to use (OpenGL 3.3 by default)
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# by default use OpenGL 3.3 on desktop platforms
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GRAPHICS ?= GRAPHICS_API_OPENGL_33
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#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
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#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# on RPI OpenGL ES 2.0 must be used
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# on HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# by default use OpenGL ES 2.0 on Android
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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endif
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# NOTE: makefiles targets require tab indentation
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# define compiler: gcc for C program, define as g++ for C++
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# NOTE: define compiler: gcc for C program, define as g++ for C++
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# default gcc compiler
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CC = gcc
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# Android toolchain compiler
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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ifeq ($(ANDROID_ARCH),ARM)
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ifeq ($(ANDROID_LLVM),YES)
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@ -128,6 +145,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
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endif
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endif
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# RPI cross-compiler
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ifeq ($(PLATFORM),PLATFORM_RPI)
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ifeq ($(CROSS_COMPILE),YES)
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# rpi compiler
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@ -135,13 +153,15 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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endif
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endif
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# HTML5 emscripten compiler
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# emscripten compiler
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CC = emcc
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endif
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# default archiver program to pack libraries
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AR = ar
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# Android archiver
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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ifeq ($(ANDROID_ARCH),ARM)
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AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
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@ -171,6 +191,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources
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# -O2 # if used, also set --memory-init-file 0
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@ -179,8 +202,8 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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# -s USE_PTHREADS=1 # multithreading support
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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CFLAGS = -O1 -Wall -std=c99 -fgnu89-inline -Wno-missing-braces
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endif
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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@ -205,32 +228,32 @@ endif
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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# external required libraries (stb and others)
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INCLUDES = -I. -Iexternal
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# OpenAL Soft library
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INCLUDES += -Iexternal/openal_soft/include
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# define any directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# STB libraries and others
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INCLUDES = -I. -Iexternal
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# OpenAL Soft library
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INCLUDES += -Iexternal/openal_soft/include
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# Android includes
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INCLUDES += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
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INCLUDES += -I$(ANDROID_NDK)/sources/android/native_app_glue
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else
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# STB libraries and others
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INCLUDES = -I. -Iexternal
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# GLFW3 library
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# GLFW3 library
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INCLUDES += -Iexternal/glfw3/include
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# OpenAL Soft library
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INCLUDES += -Iexternal/openal_soft/include
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# STB libraries and others
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INCLUDES = -I. -Iexternal
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# RPi libraries
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# RPI requried libraries
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INCLUDES += -I/opt/vc/include
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INCLUDES += -I/opt/vc/include/interface/vmcs_host/linux
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INCLUDES += -I/opt/vc/include/interface/vcos/pthreads
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# OpenAL Soft library
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INCLUDES += -Iexternal/openal_soft/include
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# GLFW3 library
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INCLUDES += -Iexternal/glfw3/include
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# Android required libraries
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INCLUDES += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
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# Include android_native_app_glue.h
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INCLUDES += -Iandroid/jni/include
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#INCLUDES += -I$(ANDROID_NDK)/sources/android/native_app_glue
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endif
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# define output directory for compiled library
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OUTPUT_PATH = ../release/osx
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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OUTPUT_PATH = ../release/rpi
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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OUTPUT_PATH = ../release/html5
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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ifeq ($(ANDROID_ARCH),ARM)
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OUTPUT_PATH = ../release/android/armeabi-v7a
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OUTPUT_PATH = ../release/android/arm64-v8a
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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OUTPUT_PATH = ../release/html5
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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OUTPUT_PATH = ../release/rpi
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endif
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# define all object files required with a wildcard
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# The wildcard takes all files that finish with ".c", then it replaces the
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# typing 'make' will invoke the default target entry called 'all',
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# in this case, the 'default' target entry is raylib
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all: toolchain raylib
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all: raylib
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# make standalone Android toolchain
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# generate standalone Android toolchain
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# NOTE: Android toolchain could already be provided
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toolchain:
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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ifeq ($(ANDROID_ARCH),ARM)
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# it removes raylib dev files installed on the system.
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# TODO: see 'install' target.
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unistall :
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uninstall :
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ifeq ($(ROOT),root)
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ifeq ($(PLATFORM_OS),LINUX)
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rm --force /usr/local/include/raylib.h
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