Merge branch 'raysan5:master' into cmake-config.h
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commit
06a47011f1
@ -20,7 +20,7 @@ cmake_policy(SET CMP0063 NEW)
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# Directory for easier includes
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# Anywhere you see include(...) you can check <root>/cmake for that file
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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# RAYLIB_IS_MAIN determines whether the project is being used from root
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# or if it is added as a dependency (through add_subdirectory for example).
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@ -51,7 +51,7 @@ add_subdirectory(src raylib)
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# Uninstall target
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if(NOT TARGET uninstall)
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configure_file(
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"${CMAKE_MODULE_PATH}/Uninstall.cmake"
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"${CMAKE_CURRENT_SOURCE_DIR}/cmake/Uninstall.cmake"
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"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
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IMMEDIATE @ONLY)
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@ -22,7 +22,7 @@
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// NOTE: Gamepad name ID depends on drivers and OS
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#define XBOX360_LEGACY_NAME_ID "Xbox Controller"
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#define XBOX360_NAME_ID "Xbox 360 Controller"
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#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
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#define PS3_NAME_ID "Sony PLAYSTATION(R)3 Controller"
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//------------------------------------------------------------------------------------
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// Program main entry point
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@ -67,7 +67,7 @@ int main(void)
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{
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DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK);
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if (true)
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if (TextIsEqual(GetGamepadName(gamepad), XBOX360_LEGACY_NAME_ID) || TextIsEqual(GetGamepadName(gamepad), XBOX360_NAME_ID))
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{
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DrawTexture(texXboxPad, 0, 0, DARKGRAY);
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882
src/external/RGFW.h
vendored
882
src/external/RGFW.h
vendored
File diff suppressed because it is too large
Load Diff
@ -431,7 +431,11 @@ void SetWindowFocused(void)
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// Get native window handle
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void *GetWindowHandle(void)
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{
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return platform.window->src.window;
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#ifndef RGFW_WINDOWS
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return (void*)platform.window->src.window;
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#else
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return platform.window->src.hwnd;
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#endif
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}
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// Get number of monitors
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@ -890,8 +894,6 @@ void PollInputEvents(void)
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CORE.Input.Mouse.currentPosition.x = (event->point.x - (platform.window->r.w / 2)) * 2;
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CORE.Input.Mouse.currentPosition.y = (event->point.y - (platform.window->r.h / 2)) * 2;
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RGFW_window_showMouse(platform.window, 1);
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}
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else {
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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