raylib/src/makefile

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#**************************************************************************************************
#
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not claim that you
# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
# as being the original software.
#
# 3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************
# define raylib platform to compile for
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
else
UNAMEOS:=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
else
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
endif
endif
endif
endif
# define raylib graphics api depending on selected platform
ifeq ($(PLATFORM),PLATFORM_RPI)
# define raylib graphics api to use (on RPI, OpenGL ES 2.0 must be used)
GRAPHICS = GRAPHICS_API_OPENGL_ES2
else
# define raylib graphics api to use (on Windows desktop, OpenGL 1.1 by default)
GRAPHICS ?= GRAPHICS_API_OPENGL_11
#GRAPHICS = GRAPHICS_API_OPENGL_33 # Uncomment to use OpenGL 3.3
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
# NOTE: makefiles targets require tab indentation
# define compiler: gcc for C program, define as g++ for C++
ifeq ($(PLATFORM),PLATFORM_WEB)
# define emscripten compiler
CC = emcc
else
# define default gcc compiler
CC = gcc
endif
# define compiler flags:
# -O2 defines optimization level
# -Wall turns on most, but not all, compiler warnings
# -std=c99 use standard C from 1999 revision
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline
else
CFLAGS = -O1 -Wall -std=c99
endif
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# define any directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
else
INCLUDES = -I. -I../src
# external libraries headers
# GLFW3
INCLUDES += -I../external/glfw3/include
# GLEW
INCLUDES += -I../external/glew/include
# OpenAL Soft
INCLUDES += -I../external/openal_soft/include
endif
# define all object files required
2015-05-11 19:22:16 +03:00
OBJS = core.o rlgl.o raymath.o shapes.o text.o textures.o models.o audio.o utils.o camera.o gestures.o
# typing 'make' will invoke the first target entry in the file,
# in this case, the 'default' target entry is raylib
default: raylib
# compile raylib library
raylib: $(OBJS)
ifeq ($(PLATFORM),PLATFORM_WEB)
emcc -O1 $(OBJS) -o libraylib.bc
else
ar rcs libraylib.a $(OBJS)
endif
# compile core module
# emcc core.c -o core.bc -DPLATFORM_DESKTOP
core.o: core.c
$(CC) -c core.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile rlgl module
rlgl.o: rlgl.c
$(CC) -c rlgl.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile raymath module
raymath.o: raymath.c
$(CC) -c raymath.c $(CFLAGS) $(INCLUDES)
# compile shapes module
shapes.o: shapes.c
$(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile textures module
textures.o: textures.c
$(CC) -c textures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile text module
text.o: text.c
$(CC) -c text.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile models module
models.o: models.c
$(CC) -c models.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile audio module
audio.o: audio.c
$(CC) -c audio.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# compile utils module
utils.o: utils.c
$(CC) -c utils.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# compile camera module
camera.o: camera.c
$(CC) -c camera.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# compile gestures module
gestures.o: gestures.c
$(CC) -c gestures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
rm -f *.o libraylib.a
else
ifeq ($(PLATFORM_OS),LINUX)
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
else
del *.o libraylib.a
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
rm -f *.o libraylib.a
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o libraylib.bc
endif
@echo Cleaning done
# instead of defining every module one by one, we can define a pattern
# this pattern below will automatically compile every module defined on $(OBJS)
#%.o : %.c
# $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)