2013-11-24 23:30:05 +04:00
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/*******************************************************************************************
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*
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2014-09-21 16:26:42 +04:00
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* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
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2013-11-24 23:30:05 +04:00
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*
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2013-11-29 00:16:31 +04:00
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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2013-11-24 23:30:05 +04:00
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*
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2014-09-21 16:26:42 +04:00
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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2013-11-24 23:30:05 +04:00
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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2013-11-29 00:16:31 +04:00
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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2013-11-24 23:30:05 +04:00
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2014-09-21 16:26:42 +04:00
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InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
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2013-11-24 23:30:05 +04:00
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// Define the camera to look into our 3d world
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2013-11-29 00:16:31 +04:00
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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2013-11-28 22:59:56 +04:00
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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2013-11-29 00:16:31 +04:00
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2013-11-24 23:30:05 +04:00
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// Main game loop
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2013-11-29 00:16:31 +04:00
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while (!WindowShouldClose()) // Detect window close button or ESC key
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2013-11-24 23:30:05 +04:00
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{
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2013-11-29 00:16:31 +04:00
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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2013-12-20 16:21:22 +04:00
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DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED);
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DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD);
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DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON);
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DrawSphere((Vector3){-1, 0, -2}, 1, GREEN);
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2014-07-23 02:06:24 +04:00
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DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME);
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2013-11-24 23:30:05 +04:00
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2013-12-20 16:21:22 +04:00
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DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE);
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DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE);
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DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN);
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DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD);
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DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK);
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2013-11-29 00:16:31 +04:00
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DrawGrid(10.0, 1.0); // Draw a grid
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End3dMode();
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DrawFPS(10, 10);
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2013-11-28 22:59:56 +04:00
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EndDrawing();
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2013-11-29 00:16:31 +04:00
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//----------------------------------------------------------------------------------
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2013-11-28 22:59:56 +04:00
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}
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2013-11-29 00:16:31 +04:00
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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2013-11-24 23:30:05 +04:00
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return 0;
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2014-09-21 16:26:42 +04:00
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}
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