/******************************************************************************************* * * raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); // Define the camera to look into our 3d world Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); Begin3dMode(camera); DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED); DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD); DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON); DrawSphere((Vector3){-1, 0, -2}, 1, GREEN); DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME); DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE); DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE); DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN); DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD); DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK); DrawGrid(10.0, 1.0); // Draw a grid End3dMode(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }