2018-12-20 11:52:52 +03:00
|
|
|
/*******************************************************************************************
|
|
|
|
*
|
|
|
|
* raylib [models] example - OBJ models viewer
|
|
|
|
*
|
|
|
|
* This example has been created using raylib 2.0 (www.raylib.com)
|
|
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
|
|
*
|
2019-04-07 18:49:12 +03:00
|
|
|
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
|
2018-12-20 11:52:52 +03:00
|
|
|
*
|
|
|
|
********************************************************************************************/
|
|
|
|
|
|
|
|
#include "raylib.h"
|
|
|
|
|
2018-12-20 13:50:21 +03:00
|
|
|
#include <string.h> // Required for: strcpy()
|
2018-12-20 11:52:52 +03:00
|
|
|
|
2019-05-20 17:36:42 +03:00
|
|
|
int main(void)
|
2018-12-20 11:52:52 +03:00
|
|
|
{
|
|
|
|
// Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
2019-05-20 17:36:42 +03:00
|
|
|
const int screenWidth = 800;
|
|
|
|
const int screenHeight = 450;
|
2018-12-20 11:52:52 +03:00
|
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib example - obj viewer");
|
|
|
|
|
|
|
|
// Define the camera to look into our 3d world
|
2019-05-27 01:18:15 +03:00
|
|
|
Camera camera = { { 30.0f, 30.0f, 30.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
|
2018-12-20 11:52:52 +03:00
|
|
|
|
|
|
|
Model model = LoadModel("resources/models/turret.obj"); // Load default model obj
|
|
|
|
Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load default model texture
|
2019-03-29 22:22:50 +03:00
|
|
|
model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
|
2019-04-05 14:13:42 +03:00
|
|
|
|
2019-03-29 22:22:50 +03:00
|
|
|
Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position
|
2019-04-05 14:13:42 +03:00
|
|
|
BoundingBox bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds
|
2019-03-29 22:22:50 +03:00
|
|
|
bool selected = false; // Selected object flag
|
2019-04-05 14:13:42 +03:00
|
|
|
|
2019-03-29 22:22:50 +03:00
|
|
|
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
|
2018-12-20 11:52:52 +03:00
|
|
|
|
|
|
|
char objFilename[64] = "turret.obj";
|
|
|
|
|
2019-05-20 17:36:42 +03:00
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
2018-12-20 11:52:52 +03:00
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Main game loop
|
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
|
|
{
|
|
|
|
// Update
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
if (IsFileDropped())
|
|
|
|
{
|
|
|
|
int count = 0;
|
|
|
|
char **droppedFiles = GetDroppedFiles(&count);
|
2019-04-05 14:13:42 +03:00
|
|
|
|
2018-12-20 11:52:52 +03:00
|
|
|
if (count == 1)
|
|
|
|
{
|
|
|
|
if (IsFileExtension(droppedFiles[0], ".obj"))
|
|
|
|
{
|
2019-04-05 14:13:42 +03:00
|
|
|
for (int i = 0; i < model.meshCount; i++) UnloadMesh(&model.meshes[i]);
|
|
|
|
model.meshes = LoadMeshes(droppedFiles[0], &model.meshCount);
|
2019-03-29 22:22:50 +03:00
|
|
|
bounds = MeshBoundingBox(model.meshes[0]);
|
2018-12-20 11:52:52 +03:00
|
|
|
}
|
|
|
|
else if (IsFileExtension(droppedFiles[0], ".png"))
|
|
|
|
{
|
|
|
|
UnloadTexture(texture);
|
|
|
|
texture = LoadTexture(droppedFiles[0]);
|
2019-03-29 22:22:50 +03:00
|
|
|
model.materials[0].maps[MAP_DIFFUSE].texture = texture;
|
2018-12-20 11:52:52 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
strcpy(objFilename, GetFileName(droppedFiles[0]));
|
|
|
|
}
|
2019-04-05 14:13:42 +03:00
|
|
|
|
2018-12-20 11:52:52 +03:00
|
|
|
ClearDroppedFiles(); // Clear internal buffers
|
|
|
|
}
|
2019-04-05 14:13:42 +03:00
|
|
|
|
2018-12-20 11:52:52 +03:00
|
|
|
UpdateCamera(&camera);
|
2019-04-05 14:13:42 +03:00
|
|
|
|
2018-12-20 11:52:52 +03:00
|
|
|
// Select model on mouse click
|
|
|
|
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
|
|
|
{
|
|
|
|
// Check collision between ray and box
|
|
|
|
if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected;
|
|
|
|
else selected = false;
|
|
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Draw
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
BeginDrawing();
|
|
|
|
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
|
|
|
|
BeginMode3D(camera);
|
|
|
|
|
|
|
|
DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture
|
|
|
|
|
|
|
|
DrawGrid(20.0, 10.0); // Draw a grid
|
2019-04-05 14:13:42 +03:00
|
|
|
|
2018-12-20 11:52:52 +03:00
|
|
|
if (selected) DrawBoundingBox(bounds, GREEN);
|
2019-04-05 14:13:42 +03:00
|
|
|
|
2018-12-20 11:52:52 +03:00
|
|
|
EndMode3D();
|
2019-04-05 14:13:42 +03:00
|
|
|
|
2018-12-20 11:52:52 +03:00
|
|
|
DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY);
|
|
|
|
DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY);
|
|
|
|
DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY);
|
|
|
|
DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY);
|
|
|
|
DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY);
|
2019-04-05 14:13:42 +03:00
|
|
|
|
2018-12-20 11:52:52 +03:00
|
|
|
DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY);
|
|
|
|
DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY);
|
|
|
|
if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN);
|
2019-04-05 14:13:42 +03:00
|
|
|
|
2018-12-20 11:52:52 +03:00
|
|
|
DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
|
|
|
|
|
|
|
|
EndDrawing();
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
}
|
|
|
|
|
|
|
|
// De-Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
UnloadModel(model); // Unload model
|
|
|
|
|
|
|
|
ClearDroppedFiles(); // Clear internal buffers
|
2019-04-05 14:13:42 +03:00
|
|
|
|
2018-12-20 11:52:52 +03:00
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|