raylib/examples/text/text_sprite_fonts.c

77 lines
3.1 KiB
C
Raw Normal View History

2013-11-24 23:30:05 +04:00
/*******************************************************************************************
*
* raylib [text] example - Font loading and usage
2013-11-24 23:30:05 +04:00
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
2013-11-24 23:30:05 +04:00
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
2013-11-24 23:30:05 +04:00
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
2014-09-30 01:41:05 +04:00
const char msg1[50] = "THIS IS A custom SPRITE FONT...";
const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
const char msg3[50] = "...and a THIRD one! GREAT! :D";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading
Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading
Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
2014-09-30 01:41:05 +04:00
Vector2 fontPosition1, fontPosition2, fontPosition3;
2014-09-30 01:41:05 +04:00
fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2;
fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80;
2014-09-30 01:41:05 +04:00
fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2;
fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10;
2014-09-30 01:41:05 +04:00
fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2;
fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50;
2014-09-30 01:41:05 +04:00
//--------------------------------------------------------------------------------------
2014-09-30 01:41:05 +04:00
2013-11-24 23:30:05 +04:00
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update variables here...
//----------------------------------------------------------------------------------
2014-09-30 01:41:05 +04:00
2013-11-24 23:30:05 +04:00
// Draw
//----------------------------------------------------------------------------------
2013-11-24 23:30:05 +04:00
BeginDrawing();
2014-09-30 01:41:05 +04:00
2013-11-24 23:30:05 +04:00
ClearBackground(RAYWHITE);
2014-09-30 01:41:05 +04:00
DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
2014-09-30 01:41:05 +04:00
2013-11-24 23:30:05 +04:00
EndDrawing();
//----------------------------------------------------------------------------------
2013-11-24 23:30:05 +04:00
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadFont(font1); // Font unloading
UnloadFont(font2); // Font unloading
UnloadFont(font3); // Font unloading
2014-09-30 01:41:05 +04:00
2013-11-24 23:30:05 +04:00
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
2014-09-30 01:41:05 +04:00
2013-11-24 23:30:05 +04:00
return 0;
}