raylib/utils.cmake

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CMake
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# All sorts of things that we need cross project
cmake_minimum_required(VERSION 3.0)
# Detect linux
if(UNIX AND NOT APPLE)
set(LINUX TRUE)
endif()
# Need GLFW 3.2.1
find_package(glfw3 3.2.1 REQUIRED)
# Linking for OS X -framework options
# Will do nothing on other OSes
function(link_os_x_frameworks binary)
if(APPLE)
find_library(OPENGL_LIBRARY OpenGL)
find_library(OPENAL_LIBRARY OpenAL)
find_library(COCOA_LIBRARY Cocoa)
set(OSX_FRAMEWORKS ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY})
target_link_libraries(${binary} ${OSX_FRAMEWORKS})
endif()
endfunction()
# Do the linking for executables that are meant to link raylib
function(link_libraries_to_executable executable)
# Link the libraries
if(APPLE)
# OS X, we use frameworks
link_os_x_frameworks(${executable})
elseif(LINUX)
# Elsewhere (such as Linux), need `-lopenal -lGL`, etc...
target_link_libraries(${executable} m pthread dl)
target_link_libraries(${executable} openal)
target_link_libraries(${executable} GL)
target_link_libraries(${executable} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
else()
# TODO windows
endif()
# Add in GLFW as a linking target
target_link_libraries(${executable} glfw)
# And raylib
target_link_libraries(${executable} raylib)
endfunction()