# All sorts of things that we need cross project cmake_minimum_required(VERSION 3.0) # Detect linux if(UNIX AND NOT APPLE) set(LINUX TRUE) endif() # Need GLFW 3.2.1 find_package(glfw3 3.2.1 REQUIRED) # Linking for OS X -framework options # Will do nothing on other OSes function(link_os_x_frameworks binary) if(APPLE) find_library(OPENGL_LIBRARY OpenGL) find_library(OPENAL_LIBRARY OpenAL) find_library(COCOA_LIBRARY Cocoa) set(OSX_FRAMEWORKS ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY}) target_link_libraries(${binary} ${OSX_FRAMEWORKS}) endif() endfunction() # Do the linking for executables that are meant to link raylib function(link_libraries_to_executable executable) # Link the libraries if(APPLE) # OS X, we use frameworks link_os_x_frameworks(${executable}) elseif(LINUX) # Elsewhere (such as Linux), need `-lopenal -lGL`, etc... target_link_libraries(${executable} m pthread dl) target_link_libraries(${executable} openal) target_link_libraries(${executable} GL) target_link_libraries(${executable} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff else() # TODO windows endif() # Add in GLFW as a linking target target_link_libraries(${executable} glfw) # And raylib target_link_libraries(${executable} raylib) endfunction()