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<strong>raylib is a simple and easy-to-use library to learn videogames programming.</strong>
<br>
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<!--<a href="https://github.com/raysan5/raylib/releases/download/1.5.0/raylib_installer_v1.5.exe"><div class="downloadButtonInstaller" id="btnlib">Download raylib Windows Installer (v1.5.0)</div></a>-->
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<p>raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been analyzed for reference.</p>
<br>
<p><strong>NOTE for ADVENTURERS:</strong> raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? <a class="simplelink" href="examples.html" target="_self">Jump to code examples!</a>.</p>
<br>
<strong>some raylib features</strong>
<br>
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- Written in plain C code (C99)<br>
- Uses PascalCase/camelCase notation<br>
- Hardware accelerated with OpenGL (<strong>1.1, 2.1, 3.3 or ES 2.0</strong>)<br>
- Unique OpenGL abstraction layer (usable as standalone module): [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlgl.h" target="_blank">rlgl</a>]<br>
- Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)<br>
- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)<br>
- Basic 3d support for Geometrics, Models, Heightmaps and Billboards<br>
- Materials (diffuse, normal, specular) and Lighting (point, directional, spot)<br>
- Shaders support, including Model shaders and Postprocessing shaders<br>
- Powerful math module for Vector and Matrix operations: [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/raymath.h" target="_blank">raymath</a>]<br>
- Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)<br>
- VR stereo rendering support with configurable HMD device parameters<br>
- Multiplatform support: Android, Raspberry Pi, HTML5, Oculus Rift CV1<br>
- Custom color palette for fancy visuals on raywhite background<br>
- Minimal external dependencies (GLFW3, OpenGL, OpenAL)<br>
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- Complete binding to <a class="simplelink" href="https://github.com/raysan5/raylib-lua" target="_blank">Lua</a>, <a class="simplelink" href="https://github.com/gen2brain/raylib-go" target="_blank">Go</a> and Pascal.<br>
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<br>
<a href="images/raylib_architecture.png"><img src="images/raylib_architecture.png" alt="raylib architechture" width="800" height="450"/></a>
<br>
<br>
<p>Wanna see all functions available in raylib? <a class="simplelink" href="cheatsheet/cheatsheet.html">CHECK CHEATSHEET</a></p>
<p>raylib is open-source and free to use. <a class="simplelink" href="license.html" target="_self">View license</a>.</p>
<br>
<strong>raylib supporters on patreon</strong>
<p>The following people is supporting raylib project on <a class="simplelink" href="https://www.patreon.com/raysan5" target="_blank">patreon</a>. Many thanks to all of them for believing in the project and contributing to it.</p>
<br>
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<p> - Jarrod - 2drealms (<a class="simplelink" href="https://twitter.com/2drealms" target="_blank">@2drealms</a>)</p>
<p> - Kovay Hatfield</p>
<p> - Pau Fernandez (<a class="simplelink" href="https://twitter.com/pauek" target="_blank">@pauek</a>)</p>
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<p> - Chris Johnson</p>
<p> - Joel Davis (<a class="simplelink" href="https://twitter.com/joeld42" target="_blank">@joeld42</a>)</p>
<p> - Charles Nicosia</p>
<p> - Rajasekaran Senthil (<a class="simplelink" href="https://twitter.com/rskgames" target="_blank">@rskgames</a>)</p>
<p> - Adrian Guerrero</p>
<p> - Dani Gómez</p>
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<p> - Justin Hamilton</p>
<p> - Antonio Radovcic</p>
<p> - James W. Bohnke</p>
<p> - Evan Sirchuk</p>
<br>
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<p>And a very special thanks to <strong>Ilya Zarembsky</strong> (<a class="simplelink" href="https://twitter.com/wly_cdgr" target="_blank">@wly_cdgr</a>) for his generous contribution. Many thanks Ilya! Hope your students are enjoying raylib! :D</p>
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