raylib/games/wave_collector/screens/screen_ending.c

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/**********************************************************************************************
*
* raylib - Advance Game template
*
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#include "screens.h"
//----------------------------------------------------------------------------------
// Global Variables Definition (local to this module)
//----------------------------------------------------------------------------------
// Ending screen global variables
static int framesCounter;
static int finishScreen;
static Texture2D texBackground;
static Texture2D texWin;
static Texture2D texLose;
static Texture2D texLogo;
//----------------------------------------------------------------------------------
// Ending Screen Functions Definition
//----------------------------------------------------------------------------------
// Ending Screen Initialization logic
void InitEndingScreen(void)
{
// TODO: Initialize ENDING screen variables here!
framesCounter = 0;
finishScreen = 0;
texBackground = LoadTexture("resources/textures/background.png");
texWin = LoadTexture("resources/textures/win.png");
texLose = LoadTexture("resources/textures/lose.png");
texLogo = LoadTexture("resources/textures/logo_raylib.png");
}
// Ending Screen Update logic
void UpdateEndingScreen(void)
{
// TODO: Update ENDING screen variables here!
framesCounter++;
// Press enter to return to TITLE screen
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
finishScreen = 1;
}
}
// Ending Screen Draw logic
void DrawEndingScreen(void)
{
DrawTexture(texBackground, 0, 0, WHITE);
if (endingStatus == 1) // Win
{
DrawTexture(texWin, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
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DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.baseSize, 0, WHITE);
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}
else if (endingStatus == 2) // Lose
{
DrawTexture(texLose, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
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DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.baseSize, 0, WHITE);
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}
DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f));
DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 36, GetScreenHeight() - 60, 20, DARKBLUE);
DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
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if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.baseSize, 0, SKYBLUE);
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}
// Ending Screen Unload logic
void UnloadEndingScreen(void)
{
// TODO: Unload ENDING screen variables here!
UnloadTexture(texBackground);
UnloadTexture(texWin);
UnloadTexture(texLose);
UnloadTexture(texLogo);
}
// Ending Screen should finish?
int FinishEndingScreen(void)
{
return finishScreen;
}