raylib/.gitignore

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# Ignore generated files
# ...
# Ignore VIM's backup generated files
*.swp
*.swo
*~
# Ignore thumbnails created by windows
Thumbs.db
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# Ignore files build by Visual Studio
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# *.obj --> Can be confused with 3d model!
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*.pdb
*.aps
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*.user
# *.vcproj
# *.vcxproj*
# *.sln
*.vspscc
*_i.c
*.i
*.icf
*_p.c
*.ncb
*.suo
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*.tlb
*.tlh
*.bak
*.cache
*.ilk
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*.log
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.vs
[Bb]in
[Dd]ebug/
[Dd]ebug.win32/
[Dd]ebug.DLL/
*.sbr
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*.sdf
obj/
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[R]elease/
[Rr]elease.win32/
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_ReSharper*/
[Tt]est[Rr]esult*
ipch/
*.opensdf
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*.db
*.opendb
UWP Support Overhaul (#819) * Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Tested some desktop stuff and added projection matrix updates for window resizing. * Fixed big bad mouse bug * Fix alt buttons and add hack to combat flickery key presses (far from perfect) * Remove debug code * Final commit * Well, so I thought * Wow, i am bad * Remove packages folder * Remove useless include * Apply requested changes and fix linux build * Try to stop packages folder * Have we fixed the formatting properly? * Third time's the charm? * Where did this come from? * Re-fix * Autoformat is gonna kill * Fixed XBOX ONE Support * Fix tabs
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packages/
# Ignore compiled binaries
*.o
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*.exe
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*.a
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*.bc
*.so
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# Ignore all examples files
examples/*
# Unignore all examples dirs
!examples/*/
# Unignore all examples files with extension
!examples/*.c
!examples/*.lua
!examples/*.png
# Unignore examples Makefile
!examples/Makefile
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!examples/Makefile.Android
!examples/raylib_compile_execute.bat
!examples/raylib_makefile_example.bat
# Ignore all games files
games/*
# Unignore all games dirs
!games/*/
# Unignore all games files with extension
!games/*.c
!games/*.png
# Unignore games makefile
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!games/Makefile
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!games/Makefile.Android
# Ignore files build by xcode
*.mode*v*
*.pbxuser
*.xcbkptlist
*.xcscheme
*.xcworkspacedata
*.xcuserstate
*.xccheckout
xcschememanagement.plist
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.DS_Store
._.*
xcuserdata/
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DerivedData/
# Jetbrains project
.idea/
cmake-build-debug/
# CMake stuff
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
build
# Unignore These makefiles...
!examples/CMakeLists.txt
!games/CMakeLists.txt
# Ignore GNU global tags
GPATH
GRTAGS
GTAGS