2016-01-04 17:12:34 +03:00
|
|
|
/*******************************************************************************************
|
|
|
|
*
|
|
|
|
* raylib [core] example - Storage save/load values
|
|
|
|
*
|
|
|
|
* This example has been created using raylib 1.4 (www.raylib.com)
|
|
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
|
|
*
|
2016-02-11 14:26:45 +03:00
|
|
|
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
2016-01-04 17:12:34 +03:00
|
|
|
*
|
|
|
|
********************************************************************************************/
|
|
|
|
|
|
|
|
#include "raylib.h"
|
|
|
|
|
|
|
|
// NOTE: Storage positions must start with 0, directly related to file memory layout
|
|
|
|
typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData;
|
|
|
|
|
|
|
|
int main()
|
|
|
|
{
|
|
|
|
// Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
int screenWidth = 800;
|
|
|
|
int screenHeight = 450;
|
|
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
|
|
|
|
|
|
|
|
int score = 0;
|
|
|
|
int hiscore = 0;
|
|
|
|
|
|
|
|
int framesCounter = 0;
|
|
|
|
|
|
|
|
SetTargetFPS(60);
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Main game loop
|
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
|
|
{
|
|
|
|
// Update
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
if (IsKeyPressed(KEY_R))
|
|
|
|
{
|
|
|
|
score = GetRandomValue(1000, 2000);
|
|
|
|
hiscore = GetRandomValue(2000, 4000);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (IsKeyPressed(KEY_ENTER))
|
|
|
|
{
|
|
|
|
StorageSaveValue(STORAGE_SCORE, score);
|
|
|
|
StorageSaveValue(STORAGE_HISCORE, hiscore);
|
|
|
|
}
|
|
|
|
else if (IsKeyPressed(KEY_SPACE))
|
|
|
|
{
|
|
|
|
// NOTE: If requested position could not be found, value 0 is returned
|
|
|
|
score = StorageLoadValue(STORAGE_SCORE);
|
|
|
|
hiscore = StorageLoadValue(STORAGE_HISCORE);
|
|
|
|
}
|
|
|
|
|
|
|
|
framesCounter++;
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Draw
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
BeginDrawing();
|
|
|
|
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
|
|
|
|
DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON);
|
|
|
|
DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK);
|
|
|
|
|
|
|
|
DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME);
|
|
|
|
|
|
|
|
DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY);
|
|
|
|
DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY);
|
|
|
|
DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY);
|
|
|
|
|
|
|
|
EndDrawing();
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
}
|
|
|
|
|
|
|
|
// De-Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|