2014-03-16 23:59:02 +04:00
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/*******************************************************************************************
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*
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2014-09-21 16:26:42 +04:00
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* raylib [models] example - Drawing billboards
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2014-03-16 23:59:02 +04:00
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*
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2015-08-28 19:07:39 +03:00
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* This example has been created using raylib 1.3 (www.raylib.com)
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2014-03-16 23:59:02 +04:00
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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2015-08-28 19:07:39 +03:00
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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2014-03-16 23:59:02 +04:00
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*
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********************************************************************************************/
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#include "raylib.h"
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2019-05-20 17:36:42 +03:00
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int main(void)
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2014-03-16 23:59:02 +04:00
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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2019-05-20 17:36:42 +03:00
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const int screenWidth = 800;
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const int screenHeight = 450;
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2014-03-16 23:59:02 +04:00
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2014-09-21 16:26:42 +04:00
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InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
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2014-09-30 01:41:05 +04:00
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2014-03-16 23:59:02 +04:00
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// Define the camera to look into our 3d world
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2018-04-11 11:13:00 +03:00
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Camera camera = { 0 };
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camera.position = (Vector3){ 5.0f, 4.0f, 5.0f };
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camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 45.0f;
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camera.type = CAMERA_PERSPECTIVE;
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2019-05-20 17:36:42 +03:00
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2015-08-28 19:07:39 +03:00
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Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
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2016-01-16 14:52:55 +03:00
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Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard
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2019-05-20 17:36:42 +03:00
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2016-10-10 20:43:27 +03:00
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SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
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2014-09-21 16:26:42 +04:00
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2016-10-10 20:43:27 +03:00
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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2014-03-16 23:59:02 +04:00
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//--------------------------------------------------------------------------------------
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2014-09-30 01:41:05 +04:00
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2014-03-16 23:59:02 +04:00
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// Main game loop
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2016-10-10 20:43:27 +03:00
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while (!WindowShouldClose()) // Detect window close button or ESC key
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2014-03-16 23:59:02 +04:00
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{
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// Update
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//----------------------------------------------------------------------------------
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2016-10-10 20:43:27 +03:00
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UpdateCamera(&camera); // Update camera
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2014-03-16 23:59:02 +04:00
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//----------------------------------------------------------------------------------
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2014-09-30 01:41:05 +04:00
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2014-03-16 23:59:02 +04:00
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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2014-09-30 01:41:05 +04:00
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2014-03-16 23:59:02 +04:00
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ClearBackground(RAYWHITE);
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2014-09-30 01:41:05 +04:00
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2018-05-04 17:54:05 +03:00
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BeginMode3D(camera);
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2019-05-20 17:36:42 +03:00
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2016-01-16 14:52:55 +03:00
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DrawGrid(10, 1.0f); // Draw a grid
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2019-05-20 17:36:42 +03:00
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2018-12-11 20:54:48 +03:00
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DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
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2019-05-20 17:36:42 +03:00
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2018-05-04 17:54:05 +03:00
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EndMode3D();
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2014-09-30 01:41:05 +04:00
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2014-03-16 23:59:02 +04:00
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DrawFPS(10, 10);
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2014-09-30 01:41:05 +04:00
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2014-03-16 23:59:02 +04:00
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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2015-08-28 19:07:39 +03:00
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UnloadTexture(bill); // Unload texture
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2014-09-30 01:41:05 +04:00
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2014-03-16 23:59:02 +04:00
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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2014-09-30 01:41:05 +04:00
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2014-03-16 23:59:02 +04:00
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return 0;
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}
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