raylib/.gitignore

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# Ignore generated files
# ...
# Ignore VIM's backup generated files
*.swp
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# Ignore Android generated files and folders
src_android/obj/
templates/android_project/bin/
templates/android_project/obj/
templates/android_project/libs/
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local.properties
# Ignore thumbnails created by windows
Thumbs.db
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# Ignore files build by Visual Studio
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# *.obj --> Can be confused with 3d model!
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*.pdb
*.aps
*.vcproj.*.user
*.vcxproj*
*.sln
*.vspscc
*_i.c
*.i
*.icf
*_p.c
*.ncb
*.suo
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*.tlb
*.tlh
*.bak
*.cache
*.ilk
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*.log
[Bb]in
[Dd]ebug/
[Dd]ebug.win32/
*.sbr
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*.sdf
obj/
[Rr]elease.win32/
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_ReSharper*/
[Tt]est[Rr]esult*
ipch/
*.opensdf
# Ignore compiled binaries
*.o
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*.exe
!tools/rrem.exe
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# Ignore files build by xcode
*.mode*v*
*.pbxuser
*.xcbkptlist
*.xcscheme
*.xcworkspacedata
*.xcuserstate
*.xccheckout
xcschememanagement.plist
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.DS_Store
._.*
xcuserdata/
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DerivedData/
*.dll
src/libraylib.a
src/libraylib.bc
# oculus example
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!examples/oculus_glfw_sample/
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# external libraries DLLs
!src/external/glfw3/lib/win32/glfw3.dll
!src/external/openal_soft/lib/win32/OpenAL32.dll
!src/external/OculusSDK/LibOVR/LibOVRRT32_1.dll
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!src/external/pthread/lib/pthreadGC2.dll
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# Visual Studio project
project/vs2015/*.db
project/vs2015/*.opendb
!project/vs2015/raylib.sln
!project/vs2015/raylib/*.vcxproj
!project/vs2015/examples/*.vcxproj
!project/vs2015/external/glfw3/lib/win32/glfw3.dll
!project/vs2015/external/openal_soft/lib/win32/OpenAL32.dll
!project/vs2015/external/openal_soft/lib/win64/OpenAL32.dll
!project/vs2015/external/lua/lib/win32/lua53.dll