raylib/ROADMAP.md

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# raylib roadmap
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Here it is a wish-list with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements of ideas:
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- [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix.
- [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
- [raylib wishlist](https://github.com/raysan5/raylib/discussions/1502) is open to everyone to ask for improvements, feel free to check and comment.
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_Current version of raylib is complete and functional but, as always, there is lot of room for improvement._
**raylib 4.x**
- [ ] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143))
- [ ] Redesign gestures system, improve touch inputs management
- [ ] Better documentation and improved examples
- [ ] Focus on HTML5 and embedded platforms
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- [ ] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres)...
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**raylib 4.0**
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- [x] Improved consistency and coherency in raylib API
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- [x] Continuous Deployment using GitHub Actions
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- [x] rlgl improvements for standalone usage (avoid raylib coupling)
- Basic CPU/GPU stats system (memory, draws, time...) ([#1295](https://github.com/raysan5/raylib/issues/1295)) - _DISCARDED_
- Software rendering backend (avoiding OpenGL) ([#1370](https://github.com/raysan5/raylib/issues/1370)) - _DISCARDED_
- Network module (UDP): `rnet` ([#753](https://github.com/raysan5/raylib/issues/753)) - _DISCARDED_ - Use [nbnet](https://github.com/nathhB/nbnet).
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**raylib 3.0**
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- [x] Custom memory allocators support
- [x] Global variables moved to global context
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- [x] Optimize data structures for pass-by-value
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- [x] Trace log messages redesign ([#1065](https://github.com/raysan5/raylib/issues/1065))
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- [x] Continuous Integration using GitHub Actions
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**raylib 2.5**
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- [x] Support Animated models
- [x] Support glTF models file format
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- [x] Unicode support on text drawing
**raylib 2.0**
- [x] Removed external dependencies (GLFW3 and OpenAL)
- [x] Support TCC compiler (32bit and 64bit)
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**raylib 1.8**
- [x] Improved Materials system with PBR support
- [x] Procedural image generation functions (spot, gradient, noise...)
- [x] Procedural mesh generation functions (cube, sphere...)
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- [x] Custom Android APK build pipeline (default Makefile)
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**raylib 1.7**
- [x] Support configuration flags
- [x] Improved build system for Android
- [x] Gamepad support on HTML5
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**raylib 1.6**
- [x] Lua scripting support (raylib Lua wrapper)
- [x] Redesigned audio module
- [x] Support FLAC file format
**raylib 1.5**
- [x] Support Oculus Rift CV1 and VR stereo rendering (simulator)
- [x] Redesign Shaders/Textures system -> New Materials system
- [x] Support lighting: Omni, Directional and Spot lights
- [x] Redesign physics module (physac)
- [x] Chiptunes audio modules support
**raylib 1.4**
- [x] TTF fonts support (using stb_truetype)
- [x] Raycast system for 3D picking (including collisions detection)
- [x] Floyd-Steinberg dithering on 16bit image format conversion
- [x] Basic image manipulation functions (crop, resize, draw...)
- [x] Storage load/save data functionality
- [x] Add Physics module (physac)
- [x] Remove GLEW dependency -> Replaced by GLAD
- [x] Redesign Raspberry PI inputs system
- [x] Redesign gestures module to be multiplatform
- [x] Module raymath as header-only and functions inline
- [x] Add Easings module (easings.h)