73 lines
2.7 KiB
Lua
73 lines
2.7 KiB
Lua
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-------------------------------------------------------------------------------------------
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--
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-- raylib [core] example - Oculus Rift CV1
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--
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-- NOTE: Example requires linkage with LibOVR
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 1080
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local screenHeight = 600
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-- NOTE: screenWidth/screenHeight should match VR device aspect ratio
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InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift")
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-- NOTE: If device is not available, it fallbacks to default device (simulator)
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InitVrDevice(VrDevice.OCULUS_RIFT_CV1) -- Init VR device (Oculus Rift CV1)
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-- Define the camera to look into our 3d world
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local camera = {}
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camera.position = Vector3(5.0, 5.0, 5.0) -- Camera position
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camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
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camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
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camera.fovy = 60.0 -- Camera field-of-view Y
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local cubePosition = Vector3(0.0, 0.0, 0.0)
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SetTargetFPS(90) -- Set our game to run at 90 frames-per-second
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----------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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------------------------------------------------------------------------------------
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UpdateVrTracking()
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if (IsKeyPressed(KEY.SPACE)) then ToggleVrMode() end
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------------------------------------------------------------------------------------
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-- Draw
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------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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Begin3dMode(camera)
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DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
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DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
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DrawGrid(10, 1.0)
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End3dMode()
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DrawFPS(10, 10)
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EndDrawing()
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------------------------------------------------------------------------------------
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end
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-- De-Initialization
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----------------------------------------------------------------------------------------
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CloseVrDevice() -- Close VR device
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CloseWindow() -- Close window and OpenGL context
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----------------------------------------------------------------------------------------
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